PS4: Proxy-Supervised Joint Training for Real Target Speaker Extraction
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Abstract (arXiv)
Training target speaker extraction (TSE) models for real conversational mixtures remains challenging because large-scale training corpora and clean target speech for supervision are unavailable. We present PS4, a proxy-supervised training framework for TSE in real conversational mixtures, with two main contributions. First, we construct a large-scale corpus of 71,771 training samples derived from four public datasets, covering both Chinese and English scenarios. Each sample contains an overlapping speech mixture, per-speaker enrollment audio, a ground-truth transcript, and frame-level voice activity labels. Second, we propose a proxy-supervised joint training strategy that fine-tunes a BSRNN-based TSE model using four complementary differentiable objectives: ASR cross-entropy, speaker similarity, frame-level voice activity detection, and perceptual audio quality. Starting from a publicly available pre-trained checkpoint, only the BSRNN separator is updated during fine-tuning. On the REAL-T challenge leaderboard, PS4 ranks 2nd overall, achieving the best speaker similarity and timing F1 among all submitted systems.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 22 of its 28 references that are in the map. First posted on arXiv 9 Jul 2026.
Builds on
22 of 28 references.
References · 22
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10 more
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