mlsanityData to 14 Oct 2026

MuseBench: Benchmarking Intent-Level Audiovisual Arts Understanding in MLLMs

arXiv 2606.30026 ↗First posted 29 Jun 2026cs.CV cs.AIcited by 1

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Abstract (arXiv)

Audiovisual arts encompass diverse creative disciplines, including cinema, visual arts, stage performance, and game design, where artistic meaning arises from deliberate combinations of visual, auditory, and narrative elements (e.g., fear amplified through claustrophobic framing, or grief conveyed through silence and lingering close-ups). True artistic understanding extends beyond recognizing what is depicted to reasoning about why it is expressed through particular creative choices. Despite the strong progress of multimodal large language models (MLLMs), this critical aspect of artistic understanding remains underexplored, as existing benchmarks largely measure perceptual recognition while overlooking reasoning about creative intent. To address this gap, we introduce Musebench, a comprehensive benchmark designed to evaluate MLLMs on nuanced artistic understanding. It comprises 4,016 questions spanning cinematic arts, static visual arts, stage performing arts, and game arts, distilled from over 10K candidate video essays that pair professional commentary with visual demonstration. To capture the open-ended nature of artistic analysis at scale, the benchmark combines single-select and variable-option multi-select questions. All questions are generated and refined through a four-phase iterative pipeline combining shortcut filtering, adversarial distractors, and expert validation. Comprehensive zero-shot evaluation of 28 state-of-the-art MLLMs reveals that even the best-performing model achieves only 48.29% accuracy, substantially below human expert performance of 87.18%, exposing a significant gap in current models' creative domain expertise.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 49 of its 89 references that are in the map. First posted on arXiv 29 Jun 2026.

Builds on

49 of 89 references.

References · 49

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Citing papers per year: 2026: 1.

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  1. 2026MUSE: Benchmarking Large Vision-Language Models on Multi-Modal Understanding in Situated Education
  2. 2026CinematicVQA: Benchmarking Film-Grammar Reasoning in Large Vision-Language Models
  3. 2025GODBench: A Benchmark for Multimodal Large Language Models in Video Comment Art
  4. 2026EduArt: An educational-level benchmark for evaluating art history knowledge in large language models
  5. 2025ShotBench: Expert-Level Cinematic Understanding in Vision-Language Models
  6. 2026MuSP-Bench: Advanced Multimodal Benchmarking of Music Understanding across Score and Performance ↗
  7. 2025RefineShot: Rethinking Cinematography Understanding with Foundational Skill Evaluation
  8. 2025Creation-MMBench: Assessing Context-Aware Creative Intelligence in MLLM