mlsanityData to 14 Oct 2026

UAV-Assisted Scan-to-Simulation for Landslides Using Physics-Informed Gaussian Splatting

arXiv 2605.10715 ↗First posted 11 May 2026cs.CVcited by 1

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Abstract (arXiv)

Landslide monitoring and simulation play an important role in urban safety assessment and disaster prevention. Existing landslide simulation pipelines typically rely on digital elevation model and mesh-based representations, which are suitable for geometric analysis, but often lack visual realism. This limitation reduces their effectiveness in interactive applications, hazard communication, and public education. In this paper, we propose a UAV-based scan-to-simulation framework that bridges photorealistic scene capture and physics-based landslide simulation through 3DGS. Specifically, our pipeline includes four stages: (1) UAV-based acquisition of slope imagery, (2) reconstruction of a low-anisotropy 3DGS scene representation, (3) volumetric conversion of the target simulation region by filling the interior of the surface-based model, and (4) integration with the Material Point Method (MPM) for landslide simulation. We validate the proposed framework on a real landslide site in Hong Kong that experienced a severe landslide event. The results show that our method supports both realistic visual reconstruction and effective simulation.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 2 of its 4 references that are in the map. First posted on arXiv 11 May 2026.

Builds on

2 of 4 references.

References · 2

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377

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