Breaking the Impasse: Dual-Scale Evolutionary Policy Training for Social Language Agents
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Abstract (arXiv)
While Reinforcement Learning with Verifiable Rewards (RLVR) has proven effective for closed-ended tasks, extending it to open-ended social language games via self-play reveals a critical issue: evolution impasse. Due to the vast strategy space, language agents frequently converge to homogenized behaviors, leading to deterministic match outcomes that eliminate the gradient signals necessary for policy evolution. To tackle this issue, we propose Dual-scale Evolutionary Policy Training (DEPT) for social language games. DEPT introduces a time-scaled evolutionary perception mechanism that detects impasse by quantifying dual-scale value baseline divergence alongside match entropy. Upon perceiving the collapse, it then activates asymmetric advantage reshaping to dynamically modulate the optimization landscape for intervention. Thus, our method effectively restores gradient signals and enforces sustained strategic exploration. Extensive experiments on multiple social language games demonstrate that DEPT outperforms strong baselines, avoiding policy degeneration and driving the continuous evolution of social language agents.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 39 references that are in the map. First posted on arXiv 9 May 2026.
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References · 23
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- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 148
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- 2026From P(y|x) to P(y): Investigating Reinforcement Learning in Pre-train Spacecited by 3
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