mlsanityData to 14 Oct 2026

PhySE: A Psychological Framework for Real-Time AR-LLM Social Engineering Attacks

arXiv 2604.23148 ↗First posted 25 Apr 2026cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

The emerging threat of AR-LLM-based Social Engineering (AR-LLM-SE) attacks (e.g. SEAR) poses a significant risk to real-world social interactions. In such an attack, a malicious actor uses Augmented Reality (AR) glasses to capture a target visual and vocal data. A Large Language Model (LLM) then analyzes this data to identify the individual and generate a detailed social profile. Subsequently, LLM-powered agents employ social engineering strategies, providing real-time conversation suggestions, to gain the target trust and ultimately execute phishing or other malicious acts. Despite its potential, the practical application of AR-LLM-SE faces two major bottlenecks, (1) Cold-start personalization, Current Retrieval-Augmented Generation (RAG) methods introduce critical delays in the earliest turns, slowing initial profile formation and disrupting real-time interaction, (2) Static Attack Strategies, Existing approaches rely on fixed-stage, handcrafted social engineering tactics that lack foundation in established psychological theory. To address these limitations, we propose PhySE, a novel framework with two core innovations, (1) VLM-Based SocialContext Training, To eliminate profiling delays, we efficiently pre-train a Visual Language Model (VLM) with social-context data, enabling rapid, on-the-fly profile generation, (2) Adaptive Psychological Agent, We introduce a psychological LLM that dynamically deploys distinct classes of psychological strategies based on target response, moving beyond static, handcrafted scripts. We evaluated PhySE through an IRB-approved user study with 60 participants, collecting a novel dataset of 360 annotated conversations across diverse social scenarios.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 8 of its 37 references that are in the map. First posted on arXiv 25 Apr 2026.

Builds on

8 of 37 references.

References · 8

  1. 2024Satori: Towards Proactive AR Assistant with Belief-Desire-Intention User Modelingcited by 25
  2. 2024SocialMind: LLM-based Proactive AR Social Assistive System with Human-like Perception for In-situ Live Interactionscited by 25
  3. 2024Measure-Observe-Remeasure: An Interactive Paradigm for Differentially-Private Exploratory Analysiscited by 24
  4. 2023Decoding the Threat Landscape : ChatGPT, FraudGPT, and WormGPT in Social Engineering Attackscited by 23
  5. 2024Next-Generation Phishing: How LLM Agents Empower Cyber Attackerscited by 14
  6. 2024GazeNoter: Co-Piloted AR Note-Taking via Gaze Selection of LLM Suggestions to Match Users' Intentionscited by 4
  7. 2025On the Feasibility of Using MultiModal LLMs to Execute AR Social Engineering Attackscited by 2
  8. 2025SEAR: A Multimodal Dataset for Analyzing AR-LLM-Driven Social Engineering Behaviorscited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026UNSEEN: A Cross-Stack LLM Unlearning Defense against AR-LLM Social Engineering Attacks
  2. 2025Personalized Attacks of Social Engineering in Multi-turn Conversations: LLM Agents for Simulation and Detection
  3. 2024Defending Against Social Engineering Attacks in the Age of LLMs
  4. 2024The Shadow of Fraud: The Emerging Danger of AI-powered Social Engineering and its Possible Cure
  5. 2026The Anatomy of Conversational Scams: A Topic-Based Red Teaming Analysis of Multi-Turn Interactions in LLMs
  6. 2025The Silicon Psyche: Anthropomorphic Vulnerabilities in Large Language Models
  7. 2026Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup
  8. 2025Playing Devil's Advocate: Unmasking Toxicity and Vulnerabilities in Large Vision-Language Models