Vibrotactile Preference Learning: Uncertainty-Aware Preference Learning for Personalized Vibration Feedback
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Abstract (arXiv)
Individual differences in vibrotactile perception underscore the growing importance of personalization as haptic feedback becomes more prevalent in interactive systems. We propose Vibrotactile Preference Learning (VPL), a system that captures user-specific preference spaces over vibrotactile parameters via Gaussian-process-based uncertainty-aware preference learning. VPL uses an expected information gain-based acquisition strategy to guide query selection over 40 rounds of pairwise comparisons of overall user preference, augmented with user-reported uncertainty, enabling efficient exploration of the parameter space. We evaluate VPL in a user study (N = 13) using the vibrotactile feedback from a Microsoft Xbox controller, showing that it efficiently learns individualized preferences while maintaining comfortable, low-workload user interactions. These results highlight the potential of VPL for scalable personalization of vibrotactile experiences.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 32 references that are in the map. First posted on arXiv 22 Apr 2026.
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References · 9
- 2022Training language models to follow instructions with human feedbackcited by 15,971
- 2017Deep reinforcement learning from human preferencescited by 3,912
- 2020Learning to summarize from human feedbackcited by 2,588
- 2017Best-Worst Scaling More Reliable than Rating Scales: A Case Study on Sentiment Intensity Annotationcited by 79
- 2020Active Preference-Based Gaussian Process Regression for Reward Learningcited by 71
- 2022Preference Exploration for Efficient Bayesian Optimization with Multiple Outcomescited by 42
- 2023qEUBO: A Decision-Theoretic Acquisition Function for Preferential Bayesian Optimizationcited by 23
- 2025Towards Uncertainty Unification: A Case Study for Preference Learningcited by 2
- 2025Virtual Encounters of the Haptic Kind: Towards a Multi-User VR System for Real-Time Social Touchcited by 1
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- 2026HapticLDM: A Diffusion Model for Text-to-Vibrotactile Generation
- 2025Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs ↗
- 2026Touch-R1: Reinforcing Touch Reasoning in MLLMs
- 2026Tactile Curiosity Drives Robot Interaction
- 2026VQ-Touch: A Data-Efficient Tactile Generation Framework Across Sensors and Scenarios
- 2026VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity
- 2026UniTacVLA: Unified Tactile Understanding and Prediction in Vision Language Action Models
- 2025Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation