Appearance-free Action Recognition: Zero-shot Generalization in Humans and a Two-Pathway Model
Not on the map. Why?
Abstract (arXiv)
Action recognition is a fundamental ability for social species. Yet, its underlying computations are not well understood. Classical psychophysical studies using simplified stimuli have shown that humans can perceive body motion even under degradation of relevant shape cues. Recent work using real-world action videos and their appearance-free counterparts (that preserve motion but lack static shape cues) included explicit training of humans and models on the appearance-free videos. Whether humans and vision models generalize in a zero-shot manner to appearance-free transformations of real-world action videos is not yet known. To measure this generalization in humans, we conducted a laboratory-based psychophysics experiment. 22 participants were trained to recognize five action categories using naturalistic videos (UCF5 dataset), and tested zero-shot on two types of appearance-free transformations: (i) dense-noise motion videos from an existing dataset (AFD5) and (ii) random-dot appearance-free videos. We find that participants recognize actions in both types of appearance-free videos well above chance, albeit with reduced accuracy compared to naturalistic videos. To model this behavior, we developed a two-pathway 3D CNN-based model combining an RGB (form) stream and an optical flow (motion) stream, including a coherence-gating mechanism inspired by Gestalt common-fate grouping. Our model generalizes to both appearance-free datasets and outperforms contemporary video classification models, narrowing the gap to human performance. We find that the motion pathway is critical for generalization to appearance-free videos, while the form pathway improves performance on naturalistic videos. Our findings highlight the importance of motion-based representations for generalization to appearance-free videos, and support the use of multi-stream architectures to model video-based action recognition.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 27 references that are in the map. First posted on arXiv 17 Apr 2026.
Builds on
9 of 27 references.
References · 9
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2018SlowFast Networks for Video Recognitioncited by 1,862
- 2021Is Space-Time Attention All You Need for Video Understanding?cited by 1,609
- 2020X3D: Expanding Architectures for Efficient Video Recognitioncited by 635
- 2021MViTv2: Improved Multiscale Vision Transformers for Classification and Detectioncited by 516
- 2022Is Appearance Free Action Recognition Possible?cited by 16
- 2024Object segmentation from common fate: Motion energy processing enables human-like zero-shot generalization to random dot stimulicited by 5
- 2026Better, But Not Sufficient: Testing Video ANNs Against Macaque IT Dynamicscited by 1
Built on by
Not cited yet.