mlsanityData to 14 Oct 2026

Reproducing AlphaZero on Tablut: Self-Play RL for an Asymmetric Board Game

arXiv 2604.05476 ↗First posted 7 Apr 2026cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While the original AlphaZero architecture successfully leverages a single policy and value head for symmetric games, applying it to asymmetric environments forces the network to learn two conflicting evaluation functions, which can hinder learning efficiency and performance. To address this, the core architecture is modified to use separate policy and value heads for each player role, while maintaining a shared residual trunk to learn common board features. During training, the asymmetric structure introduced training instabilities, notably catastrophic forgetting between the attacker and defender roles. These issues were mitigated by applying C4 data augmentation, increasing the replay buffer size, and having the model play 25 percent of training games against randomly sampled past checkpoints. Over 100 self-play iterations, the modified model demonstrated steady improvement, achieving a BayesElo rating of 1235 relative to a randomly initialized baseline. Training metrics also showed a significant decrease in policy entropy and average remaining pieces, reflecting increasingly focused and decisive play. Ultimately, the experiments confirm that AlphaZero's self-play framework can transfer to highly asymmetric games, provided that distinct policy/value heads and robust stabilization techniques are employed.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 1 of its 8 references that are in the map. First posted on arXiv 7 Apr 2026.

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References · 1

  1. 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 51

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