Enhancing Chess Reinforcement Learning with Graph Representation
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a large variety of games, ranging from Go and Chess, to Atari games, its reliance on extensive computational resources and rigid Convolutional Neural Network (CNN) architecture limits its adaptability and scalability. A model trained to play on a 19× 19 Go board cannot be used to play on a smaller 13× 13 board, despite the similarity between the two Go variants. In this paper, we focus on Chess, and explore using a more generic Graph-based Representation of a game state, rather than a grid-based one, to introduce a more general architecture based on Graph Neural Networks (GNN). We also expand the classical Graph Attention Network (GAT) layer to incorporate edge-features, to naturally provide a generic policy output format. Our experiments, performed on smaller networks than the initial AlphaZero paper, show that this new architecture outperforms previous architectures with a similar number of parameters, being able to increase playing strength an order of magnitude faster. We also show that the model, when trained on a smaller 5× 5 variant of chess, is able to be quickly fine-tuned to play on regular 8× 8 chess, suggesting that this approach yields promising generalization abilities. Our code is available at https://github.com/akulen/AlphaGateau.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 9 of its 21 references that are in the map. First posted on arXiv 31 Oct 2024.
Builds on
9 of 21 references.
References · 9
- 2017Graph Attention Networkscited by 8,923
- 2018How Powerful are Graph Neural Networks?cited by 4,393
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2015Gated Graph Sequence Neural Networkscited by 796
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 51
- 2021Edge-Featured Graph Attention Networkcited by 18
- 2020Monte-Carlo Graph Search for AlphaZerocited by 7
- 2021Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNNcited by 6
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- 2025Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations
- 2026Engineering Efficient Self-Play Chess: Search, Replay, and Throughput Under Limited Compute
- 2025Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning
- 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning
- 2024CNN-based Game State Detection for a Foosball Table
- 2024Amortized Planning with Large-Scale Transformers: A Case Study on Chess
- 2026RePAIR: Predictive Self-Supervised Representation Learning in Chess
- 2024Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models