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Minibal: Balanced Game-Playing Without Opponent Modeling

arXiv 2603.23059 ↗First posted 24 Mar 2026cs.AIcited by 0

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Abstract (arXiv)

Recent advances in game AI, such as AlphaZero and Ath'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently overwhelm human players, offering little enjoyment and limited educational value. This paper addresses the problem of balanced play, in which an agent challenges its opponent without either dominating or conceding. We introduce Minibal (Minimize & Balance), a variant of Minimax specifically designed for balanced play. Building on this concept, we propose several modifications of the Unbounded Minimax algorithm explicitly aimed at discovering balanced strategies. Experiments conducted across seven board games demonstrate that one variant consistently achieves the most balanced play, with average outcomes close to perfect balance. These results establish Minibal as a promising foundation for designing AI agents that are both challenging and engaging, suitable for both entertainment and serious games.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 36 references that are in the map. First posted on arXiv 24 Mar 2026.

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References · 7

  1. 2020Learning to Play Two-Player Perfect-Information Games without Knowledgecited by 11
  2. 2020Minimax Strikes Backcited by 11
  3. 2021AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training Partnercited by 5
  4. 2021Completeness of Unbounded Best-First Game Algorithmscited by 4
  5. 2025Study and improvement of search algorithms in two-players perfect information gamescited by 4
  6. 2025On some improvements to Unbounded Minimaxcited by 2
  7. 2023Learning to Play Stochastic Two-player Perfect-Information Games without Knowledgecited by 1

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