mlsanityData to 7 Oct 2026

Learning Binary Residual Representations for Domain-specific Video Streaming

arXiv 1712.05087 ↗First posted 14 Dec 2017cs.CV cs.AIcited by 7

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Abstract (arXiv)

We study domain-specific video streaming. Specifically, we target a streaming setting where the videos to be streamed from a server to a client are all in the same domain and they have to be compressed to a small size for low-latency transmission. Several popular video streaming services, such as the video game streaming services of GeForce Now and Twitch, fall in this category. While conventional video compression standards such as H.264 are commonly used for this task, we hypothesize that one can leverage the property that the videos are all in the same domain to achieve better video quality. Based on this hypothesis, we propose a novel video compression pipeline. Specifically, we first apply H.264 to compress domain-specific videos. We then train a novel binary autoencoder to encode the leftover domain-specific residual information frame-by-frame into binary representations. These binary representations are then compressed and sent to the client together with the H.264 stream. In our experiments, we show that our pipeline yields consistent gains over standard H.264 compression across several benchmark datasets while using the same channel bandwidth.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Dec 2017.

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Citing papers per year: 2021: 5; 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 1.

7 papers.