mlsanityData to 7 Oct 2026

Optimal Streaming Algorithms for Multi-Armed Bandits

arXiv 2410.17835 ↗First posted 23 Oct 2024cs.LGcited by 5

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Abstract (arXiv)

This paper studies two variants of the best arm identification (BAI) problem under the streaming model, where we have a stream of n arms with reward distributions supported on [0,1] with unknown means. The arms in the stream are arriving one by one, and the algorithm cannot access an arm unless it is stored in a limited size memory. We first study the streaming eps-top-k arms identification problem, which asks for k arms whose reward means are lower than that of the k-th best arm by at most eps with probability at least 1-δ. For general eps ∈ (0,1), the existing solution for this problem assumes k = 1 and achieves the optimal sample complexity O(fracneps2 log frac1δ) using O(log^*(n)) (log^*(n) equals the number of times that we need to apply the logarithm function on n before the results is no more than 1.) memory and a single pass of the stream. We propose an algorithm that works for any k and achieves the optimal sample complexity O(fracneps2 logfrackδ) using a single-arm memory and a single pass of the stream. Second, we study the streaming BAI problem, where the objective is to identify the arm with the maximum reward mean with at least 1-δ probability, using a single-arm memory and as few passes of the input stream as possible. We present a single-arm-memory algorithm that achieves a near instance-dependent optimal sample complexity within O(log Delta2-1) passes, where Delta2 is the gap between the mean of the best arm and that of the second best arm.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 11 of its 21 references that are in the map. First posted on arXiv 23 Oct 2024.

Builds on

11 of 21 references.

References · 11

  1. 2016Optimal Best Arm Identification with Fixed Confidencecited by 233
  2. 2013lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Banditscited by 148
  3. 2019Collaborative Learning with Limited Interaction: Tight Bounds for Distributed Exploration in Multi-Armed Banditscited by 40
  4. 2016Towards Instance Optimal Bounds for Best Arm Identificationcited by 30
  5. 2017Nearly Instance Optimal Sample Complexity Bounds for Top-k Arm Selectioncited by 28
  6. 2017Stochastic Multi-armed Bandits in Constant Spacecited by 21
  7. 2020Exploration with Limited Memory: Streaming Algorithms for Coin Tossing, Noisy Comparisons, and Multi-Armed Banditscited by 18
  8. 2019Regret Minimisation in Multi-Armed Bandits Using Bounded Arm Memorycited by 13
  9. 2020An Optimal Elimination Algorithm for Learning a Best Armcited by 10
  10. 2017Adaptive Multiple-Arm Identificationcited by 4
  11. 2020Streaming Algorithms for Stochastic Multi-armed Banditscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.