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From Prompts to Worlds: How Users Iterate, Explore, and Make Sense of AI-Generated 3D Environments

arXiv 2603.13233 ↗First posted 24 Jan 2026cs.HC cs.AIcited by 0

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Abstract (arXiv)

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first empirical study of a commercial text-to-3D platform, combining think-aloud protocols, behavioral observation, and validated measures of usability, presence, and engagement. We report three findings. First, asymmetric expressibility: users readily convey semantic intent (themes, atmosphere) but struggle to specify spatial structure (layout, scale), reflecting a language-to-space limitation rather than a skill deficit. Second, episodic presence: immersion arises when expectations align with outputs but does not accumulate into sustained place illusion. Third, structural iteration breakdowns: refinement fails due to interaction barriers - poor discoverability, opaque feedback, and high temporal costs - rather than user limitations. Together, these dynamics form a reinforcing cycle in which spatial mismatches persist, producing episodic presence and ongoing sensemaking. We reframe text-to-3D interaction as negotiated meaning-making rather than linear prompting, and argue that effective systems require hybrid input modalities, transparent feedback, and low-cost iteration.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 25 references that are in the map. First posted on arXiv 24 Jan 2026.

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References · 7

  1. 2021Design Guidelines for Prompt Engineering Text-to-Image Generative Modelscited by 216
  2. 2020Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthycited by 182
  3. 2024Design Principles for Generative AI Applicationscited by 57
  4. 20223DALL-E: Integrating Text-to-Image AI in 3D Design Workflowscited by 41
  5. 2025WorldGen: From Text to Traversable and Interactive 3D Worldscited by 18
  6. 2024Text-to-3D Gaussian Splatting with Physics-Grounded Motion Generationcited by 2
  7. 2025Generative AI and Creative Work: Narratives, Values, and Impactscited by 1

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