Ergodicity in reinforcement learning
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Abstract (arXiv)
In reinforcement learning, we typically aim to optimize the expected value of the sum of rewards an agent collects over a trajectory. However, if the process generating these rewards is non-ergodic, the expected value, i.e., the average over infinitely many trajectories with a given policy, is uninformative for the average over a single, but infinitely long trajectory. Thus, if we care about how the individual agent performs during deployment, the expected value is not a good optimization objective. In this paper, we discuss the impact of non-ergodic reward processes on reinforcement learning agents through an instructive example, relate the notion of ergodic reward processes to more widely used notions of ergodic Markov chains, and present existing solutions that optimize long-term performance of individual trajectories under non-ergodic reward dynamics.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 52 references that are in the map. First posted on arXiv 11 Mar 2026.
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References · 17
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5 more
- 2025Rethinking the Foundations for Continual Reinforcement Learningcited by 15
- 2019A Learnable Safety Measurecited by 7
- 2023Reinforcement learning with non-ergodic reward increments: robustness via ergodicity transformationscited by 3
- 2025Beyond expected value: geometric mean optimization for long-term policy performance in reinforcement learningcited by 2
- 2025Revisiting Value Iteration: Unified Analysis of Discounted and Average-Reward Casescited by 1
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