Beyond expected value: geometric mean optimization for long-term policy performance in reinforcement learning
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
Reinforcement learning (RL) algorithms typically optimize the expected cumulative reward, i.e., the expected value of the sum of scalar rewards an agent receives over the course of a trajectory. The expected value averages the performance over an infinite number of trajectories. However, when deploying the agent in the real world, this ensemble average may be uninformative for the performance of individual trajectories. Thus, in many applications, optimizing the long-term performance of individual trajectories might be more desirable. In this work, we propose a novel RL algorithm that combines the standard ensemble average with the time-average growth rate, a measure for the long-term performance of individual trajectories. We first define the Bellman operator for the time-average growth rate. We then show that, under multiplicative reward dynamics, the geometric mean aligns with the time-average growth rate. To address more general and unknown reward dynamics, we propose a modified geometric mean with N-sliding window that captures the path-dependency as an estimator for the time-average growth rate. This estimator is embedded as a regularizer into the objective, forming a practical algorithm and enabling the policy to benefit from ensemble average and time-average simultaneously. We evaluate our algorithm in challenging simulations, where it outperforms conventional RL methods.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 17 of its 32 references that are in the map. First posted on arXiv 29 Aug 2025.
Builds on
17 of 32 references.
References · 17
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5 more
- 2021On-Policy Deep Reinforcement Learning for the Average-Reward Criterioncited by 30
- 2023Robust Average-Reward Markov Decision Processescited by 22
- 2022Finite-Time Analysis of Natural Actor-Critic for POMDPscited by 13
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Built on by
Citing papers per year: 2026: 2.
2 papers.
- 2026Ergodicity in reinforcement learning11 Mar 2026
- 2026Model-Agnostic Solutions for Deep Reinforcement Learning in Non-Ergodic Contexts13 Jan 2026
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- 2024Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles
- 2025An Online Multiobjective Policy Gradient for Long-run Average-reward Markov Decision Process
- 2026Mathematical methods of reinforcement learning
- 2025A Differential Perspective on Distributional Reinforcement Learning
- 2025Finite-time Convergence Analysis of Actor-Critic with Evolving Reward
- 2024A Sharper Global Convergence Analysis for Average Reward Reinforcement Learning via an Actor-Critic Approach
- 2025Reinforcement Learning with Random Time Horizons
- 2025Optimal Single-Policy Sample Complexity and Transient Coverage for Average-Reward Offline RL