Beyond the Patch: Exploring Vulnerabilities of Visuomotor Policies via Viewpoint-Consistent 3D Adversarial Object
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Abstract (arXiv)
Neural network-based visuomotor policies enable robots to perform manipulation tasks but remain susceptible to perceptual attacks. For example, conventional 2D adversarial patches are effective under fixed-camera setups, where appearance is relatively consistent; however, their efficacy often diminishes under dynamic viewpoints from moving cameras, such as wrist-mounted setups, due to perspective distortions. To proactively investigate potential vulnerabilities beyond 2D patches, this work proposes a viewpoint-consistent adversarial texture optimization method for 3D objects through differentiable rendering. As optimization strategies, we employ Expectation over Transformation (EOT) with a Coarse-to-Fine (C2F) curriculum, exploiting distance-dependent frequency characteristics to induce textures effective across varying camera-object distances. We further integrate saliency-guided perturbations to redirect policy attention and design a targeted loss that persistently drives robots toward adversarial objects. Our comprehensive experiments show that the proposed method is effective under various environmental conditions, while confirming its black-box transferability and real-world applicability.
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References · 26
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- 2024Data Scaling Laws in Imitation Learning for Robotic Manipulationcited by 144
- 2017Vision-Based Multi-Task Manipulation for Inexpensive Robots Using End-To-End Learning from Demonstrationcited by 100
- 2021FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attackcited by 74
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- 2024OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitationcited by 62
- 2022DTA: Physical Camouflage Attacks using Differentiable Transformation Networkcited by 51
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