mlsanityData to 7 Oct 2026

Learning Hip Exoskeleton Control Policy via Predictive Neuromusculoskeletal Simulation

arXiv 2603.04166 ↗First posted 4 Mar 2026cs.RO cs.LGcited by 1

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Abstract (arXiv)

Developing exoskeleton controllers that generalize across diverse locomotor conditions typically requires extensive motion-capture data and biomechanical labeling, limiting scalability beyond instrumented laboratory settings. Here, we present a physics-based neuromusculoskeletal learning framework that trains a hip-exoskeleton control policy entirely in simulation, without motion-capture demonstrations, and deploys it on hardware via policy distillation. A reinforcement learning teacher policy is trained using a muscle-synergy action prior over a wide range of walking speeds and slopes through a two-stage curriculum, enabling direct comparison between assisted and no-exoskeleton conditions. In simulation, exoskeleton assistance reduces mean muscle activation by up to 3.4% and mean positive joint power by up to 7.0% on level ground and ramp ascent, with benefits increasing systematically with walking speed. On hardware, the assistance profiles learned in simulation are preserved across matched speed-slope conditions (r: 0.82, RMSE: 0.03 Nm/kg), providing quantitative evidence of sim-to-real transfer without additional hardware tuning. These results demonstrate that physics-based neuromusculoskeletal simulation can serve as a practical and scalable foundation for exoskeleton controller development, substantially reducing experimental burden during the design phase.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 8 of its 41 references that are in the map. First posted on arXiv 4 Mar 2026.

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8 of 41 references.

References · 8

  1. 2018An Algorithmic Perspective on Imitation Learningcited by 455
  2. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
  3. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  4. 2024Learning-based legged locomotion; state of the art and future perspectivescited by 11
  5. 2021Lower-limb kinematics and kinetics during continuously varying human locomotioncited by 7
  6. 2026Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulationcited by 6
  7. 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulationcited by 4
  8. 2025Bipedal Balance Control with Whole-body Musculoskeletal Standing and Falling Simulationscited by 1

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Citing papers per year: 2026: 1.

1 paper.