mlsanityData to 14 Oct 2026

Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation

arXiv 2601.22550 ↗First posted 30 Jan 2026cs.RO cs.GR cs.LGcited by 6

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Abstract (arXiv)

Exoskeletons show great promise for enhancing mobility, but providing appropriate assistance remains challenging due to the complexity of human adaptation to external forces. Current state-of-the-art approaches for optimizing exoskeleton controllers require extensive human experiments in which participants must walk for hours, creating a paradox: those who could benefit most from exoskeleton assistance, such as individuals with mobility impairments, are rarely able to participate in such demanding procedures. We present Exo-plore, a simulation framework that combines neuromechanical simulation with deep reinforcement learning to optimize hip exoskeleton assistance without requiring real human experiments. Exo-plore can (1) generate realistic gait data that captures human adaptation to assistive forces, (2) produce reliable optimization results despite the stochastic nature of human gait, and (3) generalize to pathological gaits, showing strong linear relationships between pathology severity and optimal assistance.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 4 of its 65 references that are in the map. First posted on arXiv 30 Jan 2026.

Builds on

4 of 65 references.

References · 4

  1. 2017Improved Training of Wasserstein GANscited by 2,235
  2. 2018GPyTorch: Blackbox Matrix-Matrix Gaussian Process Inference with GPU Accelerationcited by 609
  3. 2022Generative GaitNetcited by 11
  4. 2023Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditionscited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Musculoskeletal Motion Imitation for Learning Personalized Exoskeleton Control Policy in Impaired Gait
  2. 2026Learning a Speed-adaptive Hip Exoskeleton Control Policy Via Sim-to-real Reinforcement Learning
  3. 2026Reinforcement-Learning-Based Assistance Reduces Squat Effort with a Modular Hip--Knee Exoskeleton
  4. 2025Adaptive Torque Control of Exoskeletons under Spasticity Conditions via Reinforcement Learning
  5. 2026OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons
  6. 2025Investigating Adaptive Tuning of Assistive Exoskeletons Using Offline Reinforcement Learning: Challenges and Insights
  7. 2024A Reinforcement Learning Based Controller to Minimize Forces on the Crutches of a Lower-Limb Exoskeleton
  8. 2026A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllers