Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation
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Abstract (arXiv)
Exoskeletons show great promise for enhancing mobility, but providing appropriate assistance remains challenging due to the complexity of human adaptation to external forces. Current state-of-the-art approaches for optimizing exoskeleton controllers require extensive human experiments in which participants must walk for hours, creating a paradox: those who could benefit most from exoskeleton assistance, such as individuals with mobility impairments, are rarely able to participate in such demanding procedures. We present Exo-plore, a simulation framework that combines neuromechanical simulation with deep reinforcement learning to optimize hip exoskeleton assistance without requiring real human experiments. Exo-plore can (1) generate realistic gait data that captures human adaptation to assistive forces, (2) produce reliable optimization results despite the stochastic nature of human gait, and (3) generalize to pathological gaits, showing strong linear relationships between pathology severity and optimal assistance.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 4 of its 65 references that are in the map. First posted on arXiv 30 Jan 2026.
Builds on
4 of 65 references.
References · 4
- 2017Improved Training of Wasserstein GANscited by 2,235
- 2018GPyTorch: Blackbox Matrix-Matrix Gaussian Process Inference with GPU Accelerationcited by 609
- 2022Generative GaitNetcited by 11
- 2023Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditionscited by 3
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026Learning Hip Exoskeleton Control Policy via Predictive Neuromusculoskeletal Simulationcited by 2
- 2026SMAT: Staged Multi-Agent Training for Co-Adaptive Exoskeleton Controlcited by 2
- 2026Embodied Human Simulation for Quantitative Design and Analysis of Interactive Roboticscited by 1
- 2026Staged Multi-Agent Training (SMAT) for Hip Exoskeletons: Metabolic and Biomechanical Validation of a Simulation-Trained Co-Adaptive Controllercited by 1
- 2026Exoskeleton Control through Learning to Reduce Biological Joint Moments in Simulationscited by 0
- 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Controlcited by 0
- 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control17 Sep 2026
- 2026Staged Multi-Agent Training (SMAT) for Hip Exoskeletons: Metabolic and Biomechanical Validation of a Simulation-Trained Co-Adaptive Controller1 Aug 2026
- 2026Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics10 Mar 2026
- 2026Exoskeleton Control through Learning to Reduce Biological Joint Moments in Simulations8 Mar 2026
- 2026SMAT: Staged Multi-Agent Training for Co-Adaptive Exoskeleton Control8 Mar 2026
- 2026Learning Hip Exoskeleton Control Policy via Predictive Neuromusculoskeletal Simulation4 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2026Musculoskeletal Motion Imitation for Learning Personalized Exoskeleton Control Policy in Impaired Gait
- 2026Learning a Speed-adaptive Hip Exoskeleton Control Policy Via Sim-to-real Reinforcement Learning
- 2026Reinforcement-Learning-Based Assistance Reduces Squat Effort with a Modular Hip--Knee Exoskeleton
- 2025Adaptive Torque Control of Exoskeletons under Spasticity Conditions via Reinforcement Learning
- 2026OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons
- 2025Investigating Adaptive Tuning of Assistive Exoskeletons Using Offline Reinforcement Learning: Challenges and Insights
- 2024A Reinforcement Learning Based Controller to Minimize Forces on the Crutches of a Lower-Limb Exoskeleton
- 2026A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllers