BLOCK: An Open-Source Bi-Stage MLLM Character-to-Skin Pipeline for Minecraft
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Abstract (arXiv)
We present BLOCK, an open-source bi-stage character-to-skin pipeline that generates pixel-perfect Minecraft skins from arbitrary character concepts. BLOCK decomposes the problem into (i) a 3D preview synthesis stage driven by a large multimodal model (MLLM) with a carefully designed prompt-and-reference template, producing a consistent dual-panel (front/back) oblique-view Minecraft-style preview; and (ii) a skin decoding stage based on a fine-tuned FLUX.2 model that translates the preview into a skin atlas image. We further propose EvolveLoRA, a progressive LoRA curriculum (text-to-image rightarrow image-to-image rightarrow preview-to-skin) that initializes each phase from the previous adapter to improve stability and efficiency. BLOCK is released with all prompt templates and fine-tuned weights to support reproducible character-to-skin generation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 5 references that are in the map. First posted on arXiv 4 Mar 2026.
Builds on
4 of 5 references.
References · 4
- 2023QLoRA: Efficient Finetuning of Quantized LLMscited by 3,418
- 2024DoRA: Weight-Decomposed Low-Rank Adaptationcited by 758
- 2023AdaLoRA: Adaptive Budget Allocation for Parameter-Efficient Fine-Tuningcited by 357
- 2023ReLoRA: High-Rank Training Through Low-Rank Updatescited by 204
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- 2026Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
- 2026DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation
- 2025Matrix-Game: Interactive World Foundation Model
- 2025WorldCraft: Photo-Realistic 3D World Creation and Customization via LLM Agents
- 2023TEXTure: Text-Guided Texturing of 3D Shapes
- 2024Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds
- 2025Voxify3D: Pixel Art Meets Volumetric Rendering