Human-level 3D shape perception emerges from multi-view learning
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Abstract (arXiv)
Humans can infer the three-dimensional structure of objects from two-dimensional visual inputs. Modeling this ability has been a longstanding goal for the science and engineering of visual intelligence, yet decades of computational methods have fallen short of human performance. Here we develop a modeling framework that predicts human 3D shape inferences for arbitrary objects, directly from experimental stimuli. We achieve this with a novel class of neural networks trained using a visual-spatial objective over naturalistic sensory data; given a set of images taken from different locations within a natural scene, these models learn to predict spatial information related to these images, such as camera location and visual depth, without relying on any object-related inductive biases. Notably, these visual-spatial signals are analogous to sensory cues readily available to humans. We design a zero-shot evaluation approach to determine the performance of these 'multi-view' models on a well established 3D perception task, then compare model and human behavior. Our modeling framework is the first to match human accuracy on 3D shape inferences, even without task-specific training or fine-tuning. Remarkably, independent readouts of model responses predict fine-grained measures of human behavior, including error patterns and reaction times, revealing a natural correspondence between model dynamics and human perception. Taken together, our findings indicate that human-level 3D perception can emerge from a simple, scalable learning objective over naturalistic visual-spatial data. Code, images, and human data needed to reproduce all analyses can be found at https://tzler.github.io/human_multiview/
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 13 of its 38 references that are in the map. First posted on arXiv 19 Feb 2026.
Builds on
13 of 38 references.
References · 13
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- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
- 2021Explanatory models in neuroscience: Part 1 -- taking mechanistic abstraction seriouslycited by 18
- 2025Block-Recurrent Dynamics in Vision Transformerscited by 16
- 2024The BabyView dataset: High-resolution egocentric videos of infants' and young children's everyday experiencescited by 15
- 2024Evaluating Multiview Object Consistency in Humans and Image Modelscited by 12
- 2023Approaching human 3D shape perception with neurally mappable modelscited by 6
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Citing papers per year: 2026: 2.
2 papers.
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- 2026VGGT-Omega14 May 2026
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