mlsanityData to 7 Oct 2026

CoPE-VideoLM: Leveraging Codec Primitives For Efficient Video Language Modeling

arXiv 2602.13191 ↗First posted 13 Feb 2026cs.CV cs.AI cs.CLcited by 8

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Abstract (arXiv)

Video Language Models (VideoLMs) enable AI systems to understand temporal dynamics in videos. To fit within the maximum context window constraint, current methods use keyframe sampling which often misses both macro-level events and micro-level details due to the sparse temporal coverage. Furthermore, processing full images and their tokens for each frame incurs substantial computational overhead. We address these limitations by leveraging video codec primitives (specifically motion vectors and residuals) which natively encode video redundancy and sparsity without requiring expensive full-image encoding for most frames. To this end, we introduce lightweight transformer-based encoders that aggregate codec primitives and align their representations with image encoder embeddings through a pre-training strategy that accelerates convergence during end-to-end fine-tuning. Our approach, CoPE-VideoLM, reduces the time-to-first-token by up to 86% and token usage by up to 93% compared to standard VideoLMs. Moreover, by varying the keyframe and codec primitive densities we maintain or exceed performance on 14 diverse video understanding benchmarks spanning general question answering, temporal and motion reasoning, long-form understanding, and spatial scene understanding.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 102 of its 117 references that are in the map. First posted on arXiv 13 Feb 2026.

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102 of 117 references.

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Citing papers per year: 2026: 8.

8 papers.