LLM-Driven 3D Scene Generation of Agricultural Simulation Environments
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Abstract (arXiv)
Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise but often lack domain-specific reasoning, verification mechanisms, and modular design. These limitations lead to reduced control and poor scalability. This paper investigates the use of LLMs to generate agricultural synthetic simulation environments from natural language prompts, specifically to address the limitations of lacking domain-specific reasoning, verification mechanisms, and modular design. A modular multi-LLM pipeline was developed, integrating 3D asset retrieval, domain knowledge injection, and code generation for the Unreal rendering engine using its API. This results in a 3D environment with realistic planting layouts and environmental context, all based on the input prompt and the domain knowledge. To enhance accuracy and scalability, the system employs a hybrid strategy combining LLM optimization techniques such as few-shot prompting, Retrieval-Augmented Generation (RAG), finetuning, and validation. Unlike monolithic models, the modular architecture enables structured data handling, intermediate verification, and flexible expansion. The system was evaluated using structured prompts and semantic accuracy metrics. A user study assessed realism and familiarity against real-world images, while an expert comparison demonstrated significant time savings over manual scene design. The results confirm the effectiveness of multi-LLM pipelines in automating domain-specific 3D scene generation with improved reliability and precision. Future work will explore expanding the asset hierarchy, incorporating real-time generation, and adapting the pipeline to other simulation domains beyond agriculture.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 10 of its 27 references that are in the map. First posted on arXiv 12 Feb 2026.
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10 of 27 references.
References · 10
- 2023GPT-4 Technical Reportcited by 18,132
- 2023Retrieval-Augmented Generation for Large Language Models: A Surveycited by 2,185
- 2023AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversationcited by 1,906
- 2024Small LLMs Are Weak Tool Learners: A Multi-LLM Agentcited by 92
- 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 91
- 2023What Makes Good In-context Demonstrations for Code Intelligence Tasks with LLMs?cited by 47
- 2024MAIN-RAG: Multi-Agent Filtering Retrieval-Augmented Generationcited by 43
- 2024LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Modelcited by 34
- 2020Learning to Generate Levels From Nothingcited by 17
- 2024AI Benchmarks and Datasets for LLM Evaluationcited by 7
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- 2025LL3M: Large Language 3D Modelers
- 2026Using Vision Language Foundation Models to Generate Plant Simulation Configurations via In-Context Learning
- 2025WorldCraft: Photo-Realistic 3D World Creation and Customization via LLM Agents
- 2026A Vision Language Model for Generating Procedural Plant Architecture Representations from Simulated Images
- 2025How to Enable LLM with 3D Capacity? A Survey of Spatial Reasoning in LLM
- 2026A Vision-Language Model (VLM)-based Pipeline for End-to-End Procedural Modeling of Field-Grown Maize from Point Clouds