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ReTracing: An Archaeological Approach Through Body, Machine, and Generative Systems

arXiv 2602.11242 ↗First posted 11 Feb 2026cs.CVcited by 0

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Abstract (arXiv)

We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project extracts sentences that describe human-machine interaction. We use large language models (LLMs) to generate paired prompts "what to do" and "what not to do" for each excerpt. A diffusion-based text-to-video model transforms these prompts into choreographic guides for a human performer and motor commands for a quadruped robot. Both agents enact the actions on a mirrored floor, captured by multi-camera motion tracking and reconstructed into 3D point clouds and motion trails, forming a digital archive of motion traces. Through this process, ReTracing serves as a novel approach to reveal how generative systems encode socio-cultural biases through choreographed movements. Through an immersive interplay of AI, human, and robot, ReTracing confronts a critical question of our time: What does it mean to be human among AIs that also move, think, and leave traces behind?

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 16 references that are in the map. First posted on arXiv 11 Feb 2026.

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3 of 16 references.

References · 3

  1. 2022DiffPose: Toward More Reliable 3D Pose Estimationcited by 99
  2. 2023Controlling the Solo12 Quadruped Robot with Deep Reinforcement Learningcited by 11
  3. 2024DanceGen: Supporting Choreography Ideation and Prototyping with Generative AIcited by 5

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