Dialogue Model Optimization via Agent Game and Adaptive Tree-based GRPO
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Open-ended dialogue agents aim to deliver engaging, personalized interactions by adapting to users' traits, but existing methods face critical limitations: over-reliance on pre-collected user data, and short-horizon biases in reinforcement learning (RL) that neglect long-term dialogue value. To address these, we propose a novel long-horizon RL framework integrating online personalization with Adaptive Tree-based Group Relative Policy Optimization (AT-GRPO). Adopting a two-agent game paradigm, a user agent constructs dynamic environments via style mimicry (learning user-specific conversational traits) and active termination (predicting turn-level termination probabilities as immediate rewards), forming an iterative cycle that drives the dialogue agent to deepen interest exploration. AT-GRPO reinterprets dialogue trajectories as trees and introduces adaptive observation ranges. Unlike full tree expansion that incurs exponential overhead, it limits each node to aggregate rewards from a stage-aware range: larger ranges support early-stage topic exploration, while smaller ranges facilitate late-stage dialogue maintenance. This design reduces rollout budgets from exponential to polynomial in the dialogue length, while preserving long-term reward capture. Extensive experiments show our framework's superior performance, sample efficiency, and robustness.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 21 of its 46 references that are in the map. First posted on arXiv 9 Feb 2026.
Builds on
21 of 46 references.
References · 21
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9 more
- 2017DailyDialog: A Manually Labelled Multi-turn Dialogue Datasetcited by 649
- 2023Alphazero-like Tree-Search can Guide Large Language Model Decoding and Trainingcited by 291
- 2024Monte Carlo Tree Search Boosts Reasoning via Iterative Preference Learningcited by 238
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- 2025SpeakRL: Synergizing Reasoning, Speaking, and Acting in Language Models with Reinforcement Learning
- 2024Interactive Dialogue Agents via Reinforcement Learning on Hindsight Regenerations
- 2026Inside Out: Evolving User-Centric Core Memory Trees for Long-Term Personalized Dialogue Systems
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