mlsanityData to 14 Oct 2026

Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart Glasses

arXiv 2601.19281 ↗First posted 27 Jan 2026cs.HCcited by 2

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Abstract (arXiv)

Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach allowing object selection via gaze and voice using displayless smart glasses. Users can select a physical object with their gaze, and the system generates a digital mask and a voice description of the object's semantics. Users can further correct errors through free-form conversation. To demonstrate our approach, we develop an interactive system by integrating advanced object segmentation and detection with a vision-language model. User studies reveal that participants achieve correct gaze selection in 53% of the task trials and use voice disambiguation to correct 58% of the remaining errors. Participants also rated the system as likable, useful, and easy to use.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Jan 2026.

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  1. 2025Resolving Ambiguity in Gaze-Facilitated Visual Assistant Interaction Paradigm
  2. 2026ClickAIXR: On-Device Multimodal Vision-Language Interaction with Real-World Objects in Extended Reality
  3. 2025Grounding Task Assistance with Multimodal Cues from a Single Demonstration
  4. 2025VocalEyes: Enhancing Environmental Perception for the Visually Impaired through Vision-Language Models and Distance-Aware Object Detection
  5. 2024GazeGPT: Augmenting Human Capabilities using Gaze-contingent Contextual AI for Smart Eyewear
  6. 2024GazeGen: Gaze-Driven User Interaction for Visual Content Generation
  7. 2026EgoVoice: Proactive Spoken Assistance from Egocentric Multimodal Streams
  8. 2025GazeVLM: A Vision-Language Model for Multi-Task Gaze Understanding