Linear probing enables Ship-Radiated Noise recognition with pretrained audio embeddings
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Abstract (arXiv)
Even though the ocean covers the majority of the planet's surface, it remains the least explored ecosystem. As light and radio waves do not propagate through water, underwater acoustics is the main choice for various ocean applications ranging from marine biology to pollution monitoring. Increasing levels of anthropogenic noise from ships contribute significantly to underwater sound pollution, posing risks to marine ecosystems. This makes monitoring crucial to understand and quantify the impact of the ship radiated noise. Passive Acoustic Monitoring (PAM) systems are widely deployed for this purpose, generating years of underwater recordings across diverse soundscapes. Manual analysis of such large-scale data is impractical, motivating the need for automated approaches based on machine learning. Recent advances in automatic Underwater Acoustic Target Recognition (UATR) have largely relied on supervised learning, which is constrained by the scarcity of labeled data. Transfer Learning (TL) offers a promising alternative to mitigate this limitation. In this work, we conduct the first empirical comparative study of transfer learning for UATR, evaluating multiple pretrained audio models originating from diverse audio domains. The pretrained model weights are frozen, and the resulting embeddings are analyzed through classification, clustering, and similarity-based evaluations. The analysis shows that the geometrical structure of the embedding space is largely dominated by recording-specific characteristics. However, a simple linear probe can effectively suppress this recording-specific information and isolate ship-type features from these embeddings. As a result, linear probing enables effective automatic UATR using pretrained audio models at low computational cost, significantly reducing the need for a large amounts of high-quality labeled ship recordings.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 30 of its 59 references that are in the map. First posted on arXiv 13 Jan 2026.
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30 of 59 references.
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