mlsanityData to 14 Oct 2026

Towards Physically-Based Sky-Modeling For Image Based Lighting

arXiv 2512.15632 ↗First posted 15 Dec 2025cs.CV cs.GRcited by 0

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Abstract (arXiv)

Accurate environment maps are a key component for rendering photorealistic outdoor scenes with coherent illumination. They enable captivating visual arts, immersive virtual reality, and a wide range of engineering and scientific applications. Recent works have extended sky-models to be more comprehensive and inclusive of cloud formations but, as we demonstrate, existing methods fall short in faithfully recreating natural skies. Though in recent years the visual quality of DNN-generated High Dynamic Range Imagery (HDRI) has greatly improved, the environment maps generated by DNN sky-models do not re-light scenes with the same tones, shadows, and illumination as physically captured HDR imagery. In this work, we demonstrate progress in HDR literature to be tangential to sky-modelling as current works cannot support both photorealism and the 22 f-stops required for the Full Dynamic Range (FDR) of outdoor illumination. We achieve this by proposing AllSky, a flexible all-weather sky-model learned directly from physically captured HDRI which we leverage to study the input modalities, tonemapping, conditioning, and evaluation of sky-models. Per user-controlled positioning of the sun and cloud formations, AllSky expands on current functionality by allowing for intuitive user control over environment maps and achieves state-of-the-art sky-model performance. Through our proposed evaluation, we demonstrate existing DNN sky-models are not interchangeable with physically captured HDRI or parametric sky-models, with current limitations being prohibitive of scalability and accurate illumination in downstream applications

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 62 references that are in the map. First posted on arXiv 15 Dec 2025.

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21 of 62 references.

References · 21

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,527
  4. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
  5. 2017Improved Training of Wasserstein GANscited by 2,235
  6. 2021Alias-Free Generative Adversarial Networkscited by 1,184
  7. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  8. 2017HDR image reconstruction from a single exposure using deep CNNscited by 167
  9. 2019Deep Sky Modeling for Single Image Outdoor Lighting Estimationcited by 66
  10. 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 64
  11. 2016Deep Outdoor Illumination Estimationcited by 53
  12. 2020HDR Environment Map Estimation for Real-Time Augmented Realitycited by 47
9 more
  1. 2019All-Weather Deep Outdoor Lighting Estimationcited by 41
  2. 2017Learning High Dynamic Range from Outdoor Panoramascited by 34
  3. 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
  4. 2022Text2Light: Zero-Shot Text-Driven HDR Panorama Generationcited by 24
  5. 2022GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wildcited by 21
  6. 2018High-Dynamic-Range Imaging for Cloud Segmentationcited by 6
  7. 2024360U-Former: HDR Illumination Estimation with Panoramic Adapted Vision Transformerscited by 3
  8. 2016A Qualitative and Quantitative Evaluation of 8 Clear Sky Modelscited by 2
  9. 2023LM-GAN: A Photorealistic All-Weather Parametric Sky Modelcited by 1

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