Task-Oriented Grasping Using Reinforcement Learning with a Contextual Reward Machine
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
This paper presents a reinforcement learning framework that incorporates a Contextual Reward Machine for task-oriented grasping. The Contextual Reward Machine reduces task complexity by decomposing grasping tasks into manageable sub-tasks. Each sub-task is associated with a stage-specific context, including a reward function, an action space, and a state abstraction function. This contextual information enables efficient intra-stage guidance and improves learning efficiency by reducing the state-action space and guiding exploration within clearly defined boundaries. In addition, transition rewards are introduced to encourage or penalize transitions between stages which guides the model toward desirable stage sequences and further accelerates convergence. When integrated with the Proximal Policy Optimization algorithm, the proposed method achieved a 95% success rate across 1,000 simulated grasping tasks encompassing diverse objects, affordances, and grasp topologies. It outperformed the state-of-the-art methods in both learning speed and success rate. The approach was transferred to a real robot, where it achieved a success rate of 83.3% in 60 grasping tasks over six affordances. These experimental results demonstrate superior accuracy, data efficiency, and learning efficiency. They underscore the model's potential to advance task-oriented grasping in both simulated and real-world settings.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 11 of its 35 references that are in the map. First posted on arXiv 11 Dec 2025.
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11 of 35 references.
References · 11
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
- 2020Reward Machines: Exploiting Reward Function Structure in Reinforcement Learningcited by 191
- 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 137
- 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 89
- 2020Learning Dexterous Grasping with Object-Centric Visual Affordancescited by 85
- 2022DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulationcited by 84
- 2023AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Posecited by 49
- 2023Target Search and Navigation in Heterogeneous Robot Systems with Deep Reinforcement Learningcited by 7
- 2019A Deep Reinforcement Learning Architecture for Multi-stage Optimal Controlcited by 2
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- 2024Contextual Affordances for Safe Exploration in Robotic Scenarios
- 2024GAP-RL: Grasps As Points for RL Towards Dynamic Object Grasping ↗
- 2024Pseudo-Labeling and Contextual Curriculum Learning for Online Grasp Learning in Robotic Bin Picking
- 2026Task-oriented grasping for dexterous robots using postural synergies and reinforcement learning
- 2025DORA: Object Affordance-Guided Reinforcement Learning for Dexterous Robotic Manipulation
- 2021Contrastively Learning Visual Attention as Affordance Cues from Demonstrations for Robotic Grasping
- 2025Learning Adaptive Dexterous Grasping from Single Demonstrations
- 2025Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic