Optimizing Algorithms for Mobile Health Interventions with Active Querying Optimization
On the map: Deep reinforcement learning methods → RL for clinical treatment and surgery
Abstract (arXiv)
Reinforcement learning in mobile health (mHealth) interventions requires balancing intervention efficacy with user burden, particularly when state measurements (for example, user surveys or feedback) are costly yet essential. The Act-Then-Measure (ATM) heuristic addresses this challenge by decoupling control and measurement actions within the Action-Contingent Noiselessly Observable Markov Decision Process (ACNO-MDP) framework. However, the standard ATM algorithm relies on a temporal-difference-inspired Q-learning method, which is prone to instability in sparse and noisy environments. In this work, we propose a Bayesian extension to ATM that replaces standard Q-learning with a Kalman filter-style Bayesian update, maintaining uncertainty-aware estimates of Q-values and enabling more stable and sample-efficient learning. We evaluate our method in both toy environments and clinically motivated testbeds. In small, tabular environments, Bayesian ATM achieves comparable or improved scalarized returns with substantially lower variance and more stable policy behavior. In contrast, in larger and more complex mHealth settings, both the standard and Bayesian ATM variants perform poorly, suggesting a mismatch between ATM's modeling assumptions and the structural challenges of real-world mHealth domains. These findings highlight the value of uncertainty-aware methods in low-data settings while underscoring the need for new RL algorithms that explicitly model causal structure, continuous states, and delayed feedback under observation cost constraints.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Placed in RL for clinical treatment and surgery, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 21 references that are in the map. First posted on arXiv 27 Nov 2025.
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14 of 21 references.
References · 14
- 2020Active Preference-Based Gaussian Process Regression for Reward Learningcited by 70
- 2020Active Reinforcement Learning: Observing Rewards at a Costcited by 20
- 2020Active Measure Reinforcement Learning for Observation Cost Minimizationcited by 17
- 2023Provably Feedback-Efficient Reinforcement Learning via Active Reward Learningcited by 15
- 2018Active Reinforcement Learning with Monte-Carlo Tree Searchcited by 11
- 2023Act-Then-Measure: Reinforcement Learning for Partially Observable Environments with Active Measuringcited by 10
- 2024Monitored Markov Decision Processescited by 10
- 2024Beyond Optimism: Exploration With Partially Observable Rewardscited by 6
- 2021Scientific Discovery and the Cost of Measurement -- Balancing Information and Cost in Reinforcement Learningcited by 4
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- 2020Infinite-Horizon Linear-Quadratic-Gaussian Control with Costly Measurementscited by 3
- 2022Bayesian Q-learning With Imperfect Expert Demonstrationscited by 3
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