mlsanityData to 14 Oct 2026

Active Reinforcement Learning with Monte-Carlo Tree Search

arXiv 1803.04926 ↗First posted 13 Mar 2018cs.LG stat.MLcited by 11

Not on the map. Why?

Abstract (arXiv)

Active Reinforcement Learning (ARL) is a twist on RL where the agent observes reward information only if it pays a cost. This subtle change makes exploration substantially more challenging. Powerful principles in RL like optimism, Thompson sampling, and random exploration do not help with ARL. We relate ARL in tabular environments to Bayes-Adaptive MDPs. We provide an ARL algorithm using Monte-Carlo Tree Search that is asymptotically Bayes optimal. Experimentally, this algorithm is near-optimal on small Bandit problems and MDPs. On larger MDPs it outperforms a Q-learner augmented with specialised heuristics for ARL. By analysing exploration behaviour in detail, we uncover obstacles to scaling up simulation-based algorithms for ARL.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Mar 2018.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2018: 1; 2019: 0; 2020: 0; 2021: 1; 2022: 0; 2023: 1; 2024: 3; 2025: 5.

11 papers.