mlsanityData to 14 Oct 2026

GSpaRC: Gaussian Splatting for Real-time Reconstruction of RF Channels

arXiv 2511.22793 ↗First posted 27 Nov 2025cs.LGcited by 1

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Abstract (arXiv)

Channel state information (CSI) is essential for adaptive beamforming and maintaining robust links in wireless communication systems. However, acquiring CSI incurs significant overhead, consuming up to 25% of spectrum resources in 5G networks due to frequent pilot transmissions at millisecond-scale intervals. Recent approaches aim to reduce this burden by reconstructing CSI from spatiotemporal RF measurements, such as signal strength and direction-of-arrival. While effective in offline settings, these methods often suffer from inference latencies in the 5-100 ms range, making them impractical for real-time systems. We present GSpaRC: Gaussian Splatting for Real-time Reconstruction of RF Channels, a method that achieves accurate channel reconstruction with latency in the low-millisecond regime or below. GSpaRC represents the RF environment using a compact set of 3D Gaussian primitives, each parameterized by a lightweight neural model augmented with physics-informed features such as distance-based attenuation. Unlike traditional vision-based splatting pipelines, GSpaRC is tailored for RF reception: it employs an equirectangular projection onto a hemispherical surface centered at the receiver to reflect omnidirectional antenna behavior. A custom CUDA pipeline enables fully parallelized directional sorting, splatting, and rendering across frequency and spatial dimensions. Evaluated on multiple RF datasets, GSpaRC achieves similar CSI reconstruction fidelity to recent state-of-the-art methods while reducing training and inference time by over an order of magnitude. These results illustrate that modest GPU computation can substantially reduce pilot overhead, making GSpaRC a scalable low-latency approach for channel estimation in 5G and future wireless systems.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 28 references that are in the map. First posted on arXiv 27 Nov 2025.

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9 of 28 references.

References · 9

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  4. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  5. 2023NeRF2: Neural Radio-Frequency Radiance Fieldscited by 57
  6. 2024NeWRF: A Deep Learning Framework for Wireless Radiation Field Reconstruction and Channel Predictioncited by 28
  7. 2024OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splattingcited by 21
  8. 2024RF-3DGS: Wireless Channel Modeling with Radio Radiance Field and 3D Gaussian Splattingcited by 20
  9. 2025GSRF: Complex-Valued 3D Gaussian Splatting for Efficient Radio-Frequency Data Synthesiscited by 11

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Citing papers per year: 2026: 1.

1 paper.