mlsanityData to 14 Oct 2026

HGCN2SP: Hierarchical Graph Convolutional Network for Two-Stage Stochastic Programming

arXiv 2511.16027 ↗First posted 20 Nov 2025cs.LG cs.AIcited by 2

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Abstract (arXiv)

Two-stage Stochastic Programming (2SP) is a standard framework for modeling decision-making problems under uncertainty. While numerous methods exist, solving such problems with many scenarios remains challenging. Selecting representative scenarios is a practical method for accelerating solutions. However, current approaches typically rely on clustering or Monte Carlo sampling, failing to integrate scenario information deeply and overlooking the significant impact of the scenario order on solving time. To address these issues, we develop HGCN2SP, a novel model with a hierarchical graph designed for 2SP problems, encoding each scenario and modeling their relationships hierarchically. The model is trained in a reinforcement learning paradigm to utilize the feedback of the solver. The policy network is equipped with a hierarchical graph convolutional network for feature encoding and an attention-based decoder for scenario selection in proper order. Evaluation of two classic 2SP problems demonstrates that HGCN2SP provides high-quality decisions in a short computational time. Furthermore, HGCN2SP exhibits remarkable generalization capabilities in handling large-scale instances, even with a substantial number of variables or scenarios that were unseen during the training phase.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 17 of its 51 references that are in the map. First posted on arXiv 20 Nov 2025.

Builds on

17 of 51 references.

References · 17

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5 more
  1. 2021Problem-Driven Scenario Clustering in Stochastic Optimizationcited by 6
  2. 2022Fast Continuous and Integer L-shaped Heuristics Through Supervised Learningcited by 6
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

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  1. 2025Graph Neural Networks, Deep Reinforcement Learning and Probabilistic Topic Modeling for Strategic Multiagent Settings
  2. 2026Control-Oriented Scenario Tree Construction through Reinforcement Learning
  3. 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations
  4. 2025HGFormer: A Hierarchical Graph Transformer Framework for Two-Stage Colonel Blotto Games via Reinforcement Learning
  5. 2026Stochastic Sequential Decision Making over Expanding Networks with Graph Filtering
  6. 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning
  7. 2026Projecting Latent RL Actions: Towards Generalizable and Scalable Graph Combinatorial Optimization
  8. 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs