mlsanityData to 14 Oct 2026

Improved Offline Reinforcement Learning via Quantum Metric Encoding

arXiv 2511.10187 ↗First posted 13 Nov 2025cs.LG cs.AI quant-phcited by 0

On the map: Offline RL and imitation learning from data → Offline RL algorithms

Abstract (arXiv)

Reinforcement learning (RL) with limited samples is common in real-world applications. However, offline RL performance under this constraint is often suboptimal. We consider an alternative approach to dealing with limited samples by introducing the Quantum Metric Encoder (QME). In this methodology, instead of applying the RL framework directly on the original states and rewards, we embed the states into a more compact and meaningful representation, where the structure of the encoding is inspired by quantum circuits. For classical data, QME is a classically simulable, trainable unitary embedding and thus serves as a quantum-inspired module, on a classical device. For quantum data in the form of quantum states, QME can be implemented directly on quantum hardware, allowing for training without measurement or re-encoding. We evaluated QME on three datasets, each limited to 100 samples. We use Soft-Actor-Critic (SAC) and Implicit-Q-Learning (IQL), two well-known RL algorithms, to demonstrate the effectiveness of our approach. From the experimental results, we find that training offline RL agents on QME-embedded states with decoded rewards yields significantly better performance than training on the original states and rewards. On average across the three datasets, for maximum reward performance, we achieve a 116.2% improvement for SAC and 117.6% for IQL. We further investigate the Delta-hyperbolicity of our framework, a geometric property of the state space known to be important for the RL training efficacy. The QME-embedded states exhibit low Delta-hyperbolicity, suggesting that the improvement after embedding arises from the modified geometry of the state space induced by QME. Thus, the low Delta-hyperbolicity and the corresponding effectiveness of QME could provide valuable information for developing efficient offline RL methods under limited-sample conditions.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 12 of its 41 references that are in the map. First posted on arXiv 13 Nov 2025.

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12 of 41 references.

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  1. 2021Offline Reinforcement Learning with Implicit Q-Learning12 Oct

Other references · 11

  1. 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,330
  2. 2015Continuous control with deep reinforcement learningcited by 3,407
  3. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  4. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  5. 2016Deep Variational Information Bottleneckcited by 930
  6. 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 782
  7. 2024Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Modelscited by 557
  8. 2018Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Reviewcited by 482
  9. 2023OpenChat: Advancing Open-source Language Models with Mixed-Quality Datacited by 252
  10. 2024Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodingscited by 31
  11. 2022Hyperbolic Deep Reinforcement Learningcited by 25

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