mlsanityData to 14 Oct 2026

Test-driven Reinforcement Learning in Continuous Control

arXiv 2511.07904 ↗First posted 11 Nov 2025cs.LG cs.AIcited by 0

On the map: Deep reinforcement learning methods → Interpretable and logic-guided RL

Abstract (arXiv)

Reinforcement learning (RL) has been recognized as a powerful tool for robot control tasks. RL typically employs reward functions to define task objectives and guide agent learning. However, since the reward function serves the dual purpose of defining the optimal goal and guiding learning, it is challenging to design the reward function manually, which often results in a suboptimal task representation. To tackle the reward design challenge in RL, inspired by the satisficing theory, we propose a Test-driven Reinforcement Learning (TdRL) framework. In the TdRL framework, multiple test functions are used to represent the task objective rather than a single reward function. Test functions can be categorized as pass-fail tests and indicative tests, each dedicated to defining the optimal objective and guiding the learning process, respectively, thereby making defining tasks easier. Building upon such a task definition, we first prove that if a trajectory return function assigns higher returns to trajectories closer to the optimal trajectory set, maximum entropy policy optimization based on this return function will yield a policy that is closer to the optimal policy set. Then, we introduce a lexicographic heuristic approach to compare the relative distance relationship between trajectories and the optimal trajectory set for learning the trajectory return function. Furthermore, we develop an algorithm implementation of TdRL. Experimental results on the DeepMind Control Suite benchmark demonstrate that TdRL matches or outperforms handcrafted reward methods in policy training, with greater design simplicity and inherent support for multi-objective optimization. We argue that TdRL offers a novel perspective for representing task objectives, which could be helpful in addressing the reward design challenges in RL applications.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods. Builds on 7 of its 28 references that are in the map. First posted on arXiv 11 Nov 2025.

Builds on

7 of 28 references.

References · 7

  1. 2017Deep reinforcement learning from human preferencescited by 3,912
  2. 2016Concrete Problems in AI Safetycited by 1,642
  3. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  4. 2020dm_control: Software and Tasks for Continuous Controlcited by 375
  5. 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progresscited by 298
  6. 2024Survey on Large Language Model-Enhanced Reinforcement Learning: Concept, Taxonomy, and Methodscited by 116
  7. 2021Reward (Mis)design for Autonomous Drivingcited by 104

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  1. 2026Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning
  2. 2024Logical Specifications-guided Dynamic Task Sampling for Reinforcement Learning Agents
  3. 2025Test-Time Graph Search for Goal-Conditioned Reinforcement Learning
  4. 2026From Demonstrations to Rewards: Test-Time Prompt Optimization for VLM Reward Models
  5. 2026Learning from Imperfect Demonstrations via Temporal Behavior Tree-Guided Trajectory Repair
  6. 2026Beyond Safety Filtering: Control Barrier Function-Informed Reinforcement Learning for Connected and Automated Vehicles
  7. 2025Policy Gradient Guidance Enables Test Time Control
  8. 2024Sample-Efficient Reinforcement Learning with Temporal Logic Objectives: Leveraging the Task Specification to Guide Exploration