mlsanityData to 14 Oct 2026

From Pixels to Cooperation Multi Agent Reinforcement Learning based on Multimodal World Models

arXiv 2511.01310 ↗First posted 3 Nov 2025cs.MAcited by 0

On the map: World models → Latent dynamics models and model-based RL

Abstract (arXiv)

Learning cooperative multi-agent policies directly from high-dimensional, multimodal sensory inputs like pixels and audio (from pixels) is notoriously sample-inefficient. Model-free Multi-Agent Reinforcement Learning (MARL) algorithms struggle with the joint challenge of representation learning, partial observability, and credit assignment. To address this, we propose a novel framework based on a shared, generative Multimodal World Model (MWM). Our MWM is trained to learn a compressed latent representation of the environment's dynamics by fusing distributed, multimodal observations from all agents using a scalable attention-based mechanism. Subsequently, we leverage this learned MWM as a fast, "imagined" simulator to train cooperative MARL policies (e.g., MAPPO) entirely within its latent space, decoupling representation learning from policy learning. We introduce a new set of challenging multimodal, multi-agent benchmarks built on a 3D physics simulator. Our experiments demonstrate that our MWM-MARL framework achieves orders-of-magnitude greater sample efficiency compared to state-of-the-art model-free MARL baselines. We further show that our proposed multimodal fusion is essential for task success in environments with sensory asymmetry and that our architecture provides superior robustness to sensor-dropout, a critical feature for real-world deployment.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. First posted on arXiv 3 Nov 2025.

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