mlsanityData to 14 Oct 2026

From Actions to Kinesics: Extracting Human Psychological States through Bodily Movements

arXiv 2510.04844 ↗First posted 6 Oct 2025cs.CVcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Understanding the dynamic relationship between humans and the built environment is a key challenge in disciplines ranging from environmental psychology to reinforcement learning (RL). A central obstacle in modeling these interactions is the inability to capture human psychological states in a way that is both generalizable and privacy preserving. Traditional methods rely on theoretical models or questionnaires, which are limited in scope, static, and labor intensive. We present a kinesics recognition framework that infers the communicative functions of human activity -- known as kinesics -- directly from 3D skeleton joint data. Combining a spatial-temporal graph convolutional network (ST-GCN) with a convolutional neural network (CNN), the framework leverages transfer learning to bypass the need for manually defined mappings between physical actions and psychological categories. The approach preserves user anonymity while uncovering latent structures in bodily movements that reflect cognitive and emotional states. Our results on the Dyadic User EngagemenT (DUET) dataset demonstrate that this method enables scalable, accurate, and human-centered modeling of behavior, offering a new pathway for enhancing RL-driven simulations of human-environment interaction.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 1 of its 15 references that are in the map. First posted on arXiv 6 Oct 2025.

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1 of 15 references.

References · 1

  1. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209

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