EC3R-SLAM: Efficient and Consistent Monocular Dense SLAM with Feed-Forward 3D Reconstruction
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Abstract (arXiv)
The application of monocular dense Simultaneous Localization and Mapping (SLAM) is often hindered by high latency, large GPU memory consumption, and reliance on camera calibration. To relax this constraint, we propose EC3R-SLAM, a novel calibration-free monocular dense SLAM framework that jointly achieves high localization and mapping accuracy, low latency, and low GPU memory consumption. This enables the framework to achieve efficiency through the coupling of a tracking module, which maintains a sparse map of feature points, and a mapping module based on a feed-forward 3D reconstruction model that simultaneously estimates camera intrinsics. In addition, both local and global loop closures are incorporated to ensure mid-term and long-term data association, enforcing multi-view consistency and thereby enhancing the overall accuracy and robustness of the system. Experiments across multiple benchmarks show that EC3R-SLAM achieves competitive performance compared to state-of-the-art methods, while being faster and more memory-efficient. Moreover, it runs effectively even on resource-constrained platforms such as laptops and Jetson Orin NX, highlighting its potential for real-world robotics applications.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Oct 2025.
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Citing papers per year: 2026: 4.
4 papers.
- 2026SLAMFormer-∞: Infinite SLAM Transformer for Unbounded Frontend and Backend Processingcited by 1
- 2026Accelerating Transformer-Based Monocular SLAM via Geometric Utility Scoringcited by 0
- 2026VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priorscited by 0
- 2026DAVIO: Dense Monocular-Inertial SLAM with Feed-Forward Initialization and Pose-Conditioned Mappingcited by 0
- 2026DAVIO: Dense Monocular-Inertial SLAM with Feed-Forward Initialization and Pose-Conditioned Mapping23 Sep 2026
- 2026VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priors17 Sep 2026
- 2026SLAMFormer-∞: Infinite SLAM Transformer for Unbounded Frontend and Backend Processing4 Aug 2026
- 2026Accelerating Transformer-Based Monocular SLAM via Geometric Utility Scoring9 Apr 2026