mlsanityData to 14 Oct 2026

JuggleRL: Mastering Ball Juggling with a Quadrotor via Deep Reinforcement Learning

arXiv 2509.24892 ↗First posted 29 Sep 2025cs.ROcited by 1

On the map: Deep reinforcement learning methods → RL for robot navigation and UAV control

Abstract (arXiv)

Aerial robots interacting with objects must perform precise, contact-rich maneuvers under uncertainty. In this paper, we study the problem of aerial ball juggling using a quadrotor equipped with a racket, a task that demands accurate timing, stable control, and continuous adaptation. We propose JuggleRL, the first reinforcement learning-based system for aerial juggling. It learns closed-loop policies in large-scale simulation using systematic calibration of quadrotor and ball dynamics to reduce the sim-to-real gap. The training incorporates reward shaping to encourage racket-centered hits and sustained juggling, as well as domain randomization over ball position and coefficient of restitution to enhance robustness and transferability. The learned policy outputs mid-level commands executed by a low-level controller and is deployed zero-shot on real hardware, where an enhanced perception module with a lightweight communication protocol reduces delays in high-frequency state estimation and ensures real-time control. Experiments show that JuggleRL achieves an average of 311 hits over 10 consecutive trials in the real world, with a maximum of 462 hits observed, far exceeding a model-based baseline that reaches at most 14 hits with an average of 3.1. Moreover, the policy generalizes to unseen conditions, successfully juggling a lighter 5 g ball with an average of 145.9 hits. This work demonstrates that reinforcement learning can empower aerial robots with robust and stable control in dynamic interaction tasks.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods. Builds on 15 of its 27 references that are in the map. First posted on arXiv 29 Sep 2025.

Builds on

15 of 27 references.

References · 15

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  3. 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 295
  4. 2017Control of a Quadrotor with Reinforcement Learningcited by 92
  5. 2020EGO-Planner: An ESDF-free Gradient-based Local Planner for Quadrotorscited by 55
  6. 2025UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban Spacescited by 36
  7. 2023OmniDrones: An Efficient and Flexible Platform for Reinforcement Learning in Drone Controlcited by 33
  8. 2025CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memorycited by 32
  9. 2019FlightGoggles: A Modular Framework for Photorealistic Camera, Exteroceptive Sensor, and Dynamics Simulationcited by 22
  10. 2022Learning Minimum-Time Flight in Cluttered Environmentscited by 16
  11. 2020EGO-Swarm: A Fully Autonomous and Decentralized Quadrotor Swarm System in Cluttered Environmentscited by 15
  12. 2024What Matters in Learning A Zero-Shot Sim-to-Real RL Policy for Quadrotor Control? A Comprehensive Studycited by 11
3 more
  1. 2022Aggressive Quadrotor Flight Using Curiosity-Driven Reinforcement Learningcited by 8
  2. 2025Ultra-High-Frequency Harmony: mmWave Radar and Event Camera Orchestrate Accurate Drone Landingcited by 7
  3. 2024FlightBench: Benchmarking Learning-based Methods for Ego-vision-based Quadrotors Navigationcited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025Leveling the Playing Field: Carefully Comparing Classical and Learned Controllers for Quadrotor Trajectory Tracking
  2. 2024Learning to Play Air Hockey with Model-Based Deep Reinforcement Learning
  3. 2026Swooper: Learning High-Speed Aerial Grasping With a Simple Gripper ↗
  4. 2026Curriculum Reinforcement Learning for Quadrotor Racing with Random Obstacles
  5. 2025Towards Task-Oriented Flying: Framework, Infrastructure, and Principles
  6. 2025Reactive Aerobatic Flight via Reinforcement Learning
  7. 2026PerchRL: Vision-Based Agile Perching on Inclined Platforms under Rapid and Irregular Motion
  8. 2025RAPTOR: A Foundation Policy for Quadrotor Control