Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming Systems
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Abstract (arXiv)
We investigate multitask edge-user communication-computation resource allocation for 360^circ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the communication-computation trade-offs that arise herein, we formulate a video quality maximization problem that integrates interdependent multitask/multi-user action spaces and rebuffering time/quality variation constraints. We formulate a deep reinforcement learning framework for underlinemulti-underlinetask underlinerate adaptation and underlinecomputation distribution (MTRC) to solve the problem of interest. Our solution does not rely on a priori knowledge about the environment and uses only prior video streaming statistics (e.g., throughput, decoding time, and transmission delay), and content information, to adjust the assigned video bitrates and computation distribution, as it observes the induced streaming performance online. Moreover, to capture the task interdependence in the environment, we leverage neural network cascades to extend our MTRC method to two novel variants denoted as R1C2 and C1R2. We train all three methods with real-world mmWave network traces and 360^circ video datasets to evaluate their performance in terms of expected quality of experience (QoE), viewport peak signal-to-noise ratio (PSNR), rebuffering time, and quality variation. We outperform state-of-the-art rate adaptation algorithms, with C1R2 showing best results and achieving 5.21-6.06 dB PSNR gains, 2.18-2.70x rebuffering time reduction, and 4.14-4.50 dB quality variation reduction.
Key facts. Cited by 3 papers in the map (data through 13 Oct 2026). First posted on arXiv 19 May 2025.
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Citing papers per year: 2025: 3.
3 papers.
- 2025Multi-Modal Multi-Task Federated Foundation Models for Next-Generation Extended Reality Systems: Towards Privacy-Preserving Distributed Intelligence in AR/VR/MRcited by 2
- 2025Bayes-Split-Edge: Bayesian Optimization for Constrained Collaborative Inference in Wireless Edge Systemscited by 1
- 2025ElasticVR: Elastic Task Computing in Multi-User Multi-Connectivity Wireless Virtual Reality (VR) Systemscited by 0
- 2025ElasticVR: Elastic Task Computing in Multi-User Multi-Connectivity Wireless Virtual Reality (VR) Systems13 Dec 2025
- 2025Bayes-Split-Edge: Bayesian Optimization for Constrained Collaborative Inference in Wireless Edge Systems27 Oct 2025
- 2025Multi-Modal Multi-Task Federated Foundation Models for Next-Generation Extended Reality Systems: Towards Privacy-Preserving Distributed Intelligence in AR/VR/MR6 Jun 2025