Tracking World States with Language Models: State-Based Evaluation Using Chess
On the map: World models → World models for language agents
Abstract (arXiv)
Large Language Models (LLMs) exhibit emergent capabilities in structured domains, suggesting they may implicitly internalize high-fidelity representations of world models. While probing techniques have shown promising signs of this in scientific and game-based settings, they rely on model-specific internal activations, which limit interpretability and generalizability. In this work, we propose a model-agnostic, state-based evaluation framework using chess as a benchmark to assess whether LLMs preserve the semantics of structured environments. Our method analyzes the downstream legal move distributions (state affordances) to estimate semantic fidelity between predicted and actual game states. This approach offers a more meaningful evaluation than conventional string-based metrics by aligning more closely with the strategic and rule-governed nature of chess. Experimental results demonstrate that our metrics capture deficiencies in state-tracking, highlighting limitations of LLMs in maintaining coherent internal models over long sequences. Our framework provides a robust tool for evaluating structured reasoning in LLMs without requiring internal model access, and generalizes to a wide class of symbolic environments.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 8 of its 12 references that are in the map. First posted on arXiv 27 Aug 2025.
Builds on
8 of 12 references.
Closest ancestors · 2
Same direction, newest first
- 2024Evaluating the World Model Implicit in a Generative Model6 Jun
- 2023Emergent Representations of Program Semantics in Language Models Trained on Programs18 May
Other references · 6
- 2018World Modelscited by 1,513
- 2019Designing and Interpreting Probes with Control Taskscited by 640
- 2022Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Taskcited by 431
- 2021Implicit Representations of Meaning in Neural Language Modelscited by 180
- 2021Can Language Models Encode Perceptual Structure Without Grounding? A Case Study in Colorcited by 119
- 2021Chess as a Testbed for Language Model State Trackingcited by 72
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Learning State-Tracking from Code Using Linear RNNscited by 6
- 2026TopoBench: Benchmarking LLMs on Hard Topological Reasoningcited by 3
- 2026HalluWorld: A Controlled Benchmark for Hallucination via Reference World Modelscited by 2
- 2026Chess-World-Model: A 10M-Game Benchmark for Exact State Tracking from Chess Move Sequencescited by 1
- 2026Chess-World-Model: A 10M-Game Benchmark for Exact State Tracking from Chess Move Sequences28 May 2026
- 2026HalluWorld: A Controlled Benchmark for Hallucination via Reference World Models19 May 2026
- 2026TopoBench: Benchmarking LLMs on Hard Topological Reasoning12 Mar 2026
- 2026Learning State-Tracking from Code Using Linear RNNs16 Feb 2026
Similar, not cited
Close in wording, no citation either way
- 2025ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Models
- 2025LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess
- 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playing
- 2025Code World Models for General Game Playing
- 2024LogicGame: Benchmarking Rule-Based Reasoning Abilities of Large Language Models
- 2025Exploring State Tracking Capabilities of Large Language Models
- 2025Scaling Laws for State Dynamics in Large Language Models
- 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games