mlsanityData to 7 Oct 2026

APT-LLM: Exploiting Arbitrary-Precision Tensor Core Computing for LLM Acceleration

arXiv 2508.19087 ↗First posted 26 Aug 2025cs.LG cs.AI cs.ARcited by 1

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Abstract (arXiv)

Large language models (LLMs) have revolutionized AI applications, yet their enormous computational demands severely limit deployment and real-time performance. Quantization methods can help reduce computational costs, however, attaining the extreme efficiency associated with ultra-low-bit quantized LLMs at arbitrary precision presents challenges on GPUs. This is primarily due to the limited support for GPU Tensor Cores, inefficient memory management, and inflexible kernel optimizations. To tackle these challenges, we propose a comprehensive acceleration scheme for arbitrary precision LLMs, namely APT-LLM. Firstly, we introduce a novel data format, bipolar-INT, which allows for efficient and lossless conversion with signed INT, while also being more conducive to parallel computation. We also develop a matrix multiplication (MatMul) method allowing for arbitrary precision by dismantling and reassembling matrices at the bit level. This method provides flexible precision and optimizes the utilization of GPU Tensor Cores. In addition, we propose a memory management system focused on data recovery, which strategically employs fast shared memory to substantially increase kernel execution speed and reduce memory access latency. Finally, we develop a kernel mapping method that dynamically selects the optimal configurable hyperparameters of kernels for varying matrix sizes, enabling optimal performance across different LLM architectures and precision settings. In LLM inference, APT-LLM achieves up to a 3.99× speedup compared to FP16 baselines and a 2.16× speedup over NVIDIA CUTLASS INT4 acceleration on RTX 3090. On RTX 4090 and H800, APT-LLM achieves up to 2.44× speedup over FP16 and 1.65× speedup over CUTLASS integer baselines.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 45 of its 78 references that are in the map. First posted on arXiv 26 Aug 2025.

Builds on

45 of 78 references.

References · 45

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33 more
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