mlsanityData to 14 Oct 2026

Neural Super-Resolution for Real-time Rendering with Radiance Demodulation

arXiv 2308.06699 ↗First posted 13 Aug 2023cs.GRcited by 4

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Abstract (arXiv)

It is time-consuming to render high-resolution images in applications such as video games and virtual reality, and thus super-resolution technologies become increasingly popular for real-time rendering. However, it is challenging to preserve sharp texture details, keep the temporal stability and avoid the ghosting artifacts in real-time super-resolution rendering. To address this issue, we introduce radiance demodulation to separate the rendered image or radiance into a lighting component and a material component, considering the fact that the light component is smoother than the rendered image so that the high-resolution material component with detailed textures can be easily obtained. We perform the super-resolution on the lighting component only and re-modulate it with the high-resolution material component to obtain the final super-resolution image with more texture details. A reliable warping module is proposed by explicitly marking the occluded regions to avoid the ghosting artifacts. To further enhance the temporal stability, we design a frame-recurrent neural network and a temporal loss to aggregate the previous and current frames, which can better capture the spatial-temporal consistency among reconstructed frames. As a result, our method is able to produce temporally stable results in real-time rendering with high-quality details, even in the challenging 4 × 4 super-resolution scenarios.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Aug 2023.

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Citing papers per year: 2025: 1; 2026: 3.

4 papers.