mlsanityData to 14 Oct 2026

LLMs vs. Chinese Anime Enthusiasts: A Comparative Study on Emotionally Supportive Role-Playing

arXiv 2508.06388 ↗First posted 8 Aug 2025cs.CLcited by 1

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Abstract (arXiv)

Large Language Models (LLMs) have demonstrated impressive capabilities in role-playing conversations and providing emotional support as separate research directions. However, there remains a significant research gap in combining these capabilities to enable emotionally supportive interactions with virtual characters. To address this research gap, we focus on anime characters as a case study because of their well-defined personalities and large fan bases. This choice enables us to effectively evaluate how well LLMs can provide emotional support while maintaining specific character traits. We introduce ChatAnime, the first Emotionally Supportive Role-Playing (ESRP) dataset. We first thoughtfully select 20 top-tier characters from popular anime communities and design 60 emotion-centric real-world scenario questions. Then, we execute a nationwide selection process to identify 40 Chinese anime enthusiasts with profound knowledge of specific characters and extensive experience in role-playing. Next, we systematically collect two rounds of dialogue data from 10 LLMs and these 40 Chinese anime enthusiasts. To evaluate the ESRP performance of LLMs, we design a user experience-oriented evaluation system featuring 9 fine-grained metrics across three dimensions: basic dialogue, role-playing and emotional support, along with an overall metric for response diversity. In total, the dataset comprises 2,400 human-written and 24,000 LLM-generated answers, supported by over 132,000 human annotations. Experimental results show that top-performing LLMs surpass human fans in role-playing and emotional support, while humans still lead in response diversity. We hope this work can provide valuable resources and insights for future research on optimizing LLMs in ESRP. Our datasets are available at https://github.com/LanlanQiu/ChatAnime.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 12 of its 22 references that are in the map. First posted on arXiv 8 Aug 2025.

Builds on

12 of 22 references.

References · 12

  1. 2025Qwen3 Technical Reportcited by 8,820
  2. 2024ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All Toolscited by 1,121
  3. 2024Scaling Synthetic Data Creation with 1,000,000,000 Personascited by 417
  4. 2023Character-LLM: A Trainable Agent for Role-Playingcited by 339
  5. 2024Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalizationcited by 208
  6. 2023InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviewscited by 179
  7. 2024CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluationcited by 143
  8. 2024CPsyCoun: A Report-based Multi-turn Dialogue Reconstruction and Evaluation Framework for Chinese Psychological Counselingcited by 89
  9. 2025CoSER: A Comprehensive Literary Dataset and Framework for Training and Evaluating LLM Role-Playing and Persona Simulationcited by 26
  10. 2025AnnaAgent: Dynamic Evolution Agent System with Multi-Session Memory for Realistic Seeker Simulationcited by 21
  11. 2025RAIDEN-R1: Improving Role-awareness of LLMs via GRPO with Verifiable Rewardcited by 13
  12. 2025RMTBench: Benchmarking LLMs Through Multi-Turn User-Centric Role-Playingcited by 10

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Citing papers per year: 2026: 1.

1 paper.