AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games
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Abstract (arXiv)
Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of 795 matches. Using this dataset, 90,707 context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17% and an AUC of 93.36% on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 3 of its 13 references that are in the map. First posted on arXiv 8 Aug 2025.
Builds on
3 of 13 references.
References · 3
- 2017Attention Is All You Needcited by 59,932
- 2022GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooterscited by 7
- 2021Robust Vision-Based Cheat Detection in Competitive Gamingcited by 4
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Citing papers per year: 2026: 1.
1 paper.