Robust Vision-Based Cheat Detection in Competitive Gaming
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Abstract (arXiv)
Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we train and evaluate a DNN detector on a new dataset, collected using two first-person shooter games and three cheating software. We study the advantages and disadvantages of different DNN architectures operating on a local or global scale. We use output confidence analysis to avoid unreliable detections and inform when network retraining is required. In an ablation study, we show how to use Interval Bound Propagation to build a detector that is also resistant to potential adversarial attacks and study its interaction with confidence analysis. Our results show that robust and effective anti-cheating through machine learning is practically feasible and can be used to guarantee fair play in online gaming.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 15 of its 35 references that are in the map. First posted on arXiv 18 Mar 2021.
Builds on
15 of 35 references.
References · 15
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3 more
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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 2; 2026: 1.
4 papers.
- 2022SC2EGSet: StarCraft II Esport Replay and Game-state Datasetcited by 3
- 2025AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Gamescited by 1
- 2025Adversarial Reinforcement Learning Framework for ESP Cheater Simulationcited by 0
- 2026Server-side Anti-cheat in FPS games for Aimbot detection using Deep learning and Machine learningcited by 0
- 2026Server-side Anti-cheat in FPS games for Aimbot detection using Deep learning and Machine learning5 Jul 2026
- 2025Adversarial Reinforcement Learning Framework for ESP Cheater Simulation29 Sep 2025
- 2025AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games8 Aug 2025
- 2022SC2EGSet: StarCraft II Esport Replay and Game-state Dataset7 Jul 2022