mlsanityData to 14 Oct 2026

SkeNa: Learning to Navigate Unseen Environments Based on Abstract Hand-Drawn Maps

arXiv 2508.03053 ↗First posted 5 Aug 2025cs.RO cs.AIcited by 0

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Abstract (arXiv)

A typical human strategy for giving navigation guidance is to sketch route maps based on the environmental layout. Inspired by this, we introduce Sketch map-based visual Navigation (SkeNa), an embodied navigation task in which an agent must reach a goal in an unseen environment using only a hand-drawn sketch map as guidance. To support research for SkeNa, we present a large-scale dataset named SoR, comprising 54k trajectory and sketch map pairs across 71 indoor scenes. In SoR, we introduce two navigation validation sets with varying levels of abstraction in hand-drawn sketches, categorized based on their preservation of spatial scales in the environment, to facilitate future research. To construct SoR, we develop an automated sketch-generation pipeline that efficiently converts floor plans into hand-drawn representations. To solve SkeNa, we propose SkeNavigator, a navigation framework that aligns visual observations with hand-drawn maps to estimate navigation targets. It employs a Ray-based Map Descriptor (RMD) to enhance sketch map valid feature representation using equidistant sampling points and boundary distances. To improve alignment with visual observations, a Dual-Map Aligned Goal Predictor (DAGP) leverages the correspondence between sketch map features and on-site constructed exploration map features to predict goal position and guide navigation. SkeNavigator outperforms prior floor plan navigation methods by a large margin, improving SPL on the high-abstract validation set by 105% relatively. Our code and dataset will be released.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 36 references that are in the map. First posted on arXiv 5 Aug 2025.

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23 of 36 references.

References · 23

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  4. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  5. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
  6. 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 414
  7. 2022Visual Language Maps for Robot Navigationcited by 365
  8. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  9. 2020Neural Topological SLAM for Visual Navigationcited by 195
  10. 2022CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigationcited by 194
  11. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 150
  12. 2023ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigationcited by 127
11 more
  1. 2023L3MVN: Leveraging Large Language Models for Visual Target Navigationcited by 120
  2. 2021SOON: Scenario Oriented Object Navigation with Graph-based Explorationcited by 119
  3. 2023DREAMWALKER: Mental Planning for Continuous Vision-Language Navigationcited by 85
  4. 2021No RL, No Simulation: Learning to Navigate without Navigatingcited by 65
  5. 2023Renderable Neural Radiance Map for Visual Navigationcited by 51
  6. 2023Navigating to Objects Specified by Imagescited by 51
  7. 2022Topological Semantic Graph Memory for Image-Goal Navigationcited by 45
  8. 2022Is Mapping Necessary for Realistic PointGoal Navigation?cited by 35
  9. 2019Robot Localization in Floor Plans Using a Room Layout Edge Extraction Networkcited by 27
  10. 2023Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigationcited by 19
  11. 2024FloNa: Floor Plan Guided Embodied Visual Navigationcited by 10

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