Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations
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Abstract (arXiv)
Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from performing interaction directly on physical objects, where input is tightly coupled to their physical constraints. Our key insight is to decouple interaction from these constraints by introducing proxies-abstract representations of real-world objects. We embody this concept in Reality Proxy, a system that seamlessly shifts interaction targets from physical objects to their proxies during selection. Beyond facilitating basic selection, Reality Proxy uses AI to enrich proxies with semantic attributes and hierarchical spatial relationships of their corresponding physical objects, enabling novel and previously cumbersome interactions in MR - such as skimming, attribute-based filtering, navigating nested groups, and complex multi object selections - all without requiring new gestures or menu systems. We demonstrate Reality Proxy's versatility across diverse scenarios, including office information retrieval, large-scale spatial navigation, and multi-drone control. An expert evaluation suggests the system's utility and usability, suggesting that proxy-based abstractions offer a powerful and generalizable interaction paradigm for future MR systems.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 18 of its 108 references that are in the map. First posted on arXiv 23 Jul 2025.
Builds on
18 of 108 references.
References · 18
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6 more
- 2021HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robotscited by 3
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Citing papers per year: 2026: 1.
1 paper.