mlsanityData to 14 Oct 2026

Structured Task Solving via Modular Embodied Intelligence: A Case Study on Rubik's Cube

arXiv 2507.05607 ↗First posted 8 Jul 2025cs.ROcited by 2

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

This paper presents Auto-RubikAI, a modular autonomous planning framework that integrates a symbolic Knowledge Base (KB), a vision-language model (VLM), and a large language model (LLM) to solve structured manipulation tasks exemplified by Rubik's Cube restoration. Unlike traditional robot systems based on predefined scripts, or modern approaches relying on pretrained networks and large-scale demonstration data, Auto-RubikAI enables interpretable, multi-step task execution with minimal data requirements and no prior demonstrations. The proposed system employs a KB module to solve group-theoretic restoration steps, overcoming LLMs' limitations in symbolic reasoning. A VLM parses RGB-D input to construct a semantic 3D scene representation, while the LLM generates structured robotic control code via prompt chaining. This tri-module architecture enables robust performance under spatial uncertainty. We deploy Auto-RubikAI in both simulation and real-world settings using a 7-DOF robotic arm, demonstrating effective Sim-to-Real adaptation without retraining. Experiments show a 79% end-to-end task success rate across randomized configurations. Compared to CFOP, DeepCubeA, and Two-Phase baselines, our KB-enhanced method reduces average solution steps while maintaining interpretability and safety. Auto-RubikAI provides a cost-efficient, modular foundation for embodied task planning in smart manufacturing, robotics education, and autonomous execution scenarios. Code, prompts, and hardware modules will be released upon publication.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. First posted on arXiv 8 Jul 2025.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025CubeRobot: Grounding Language in Rubik's Cube Manipulation via Vision-Language Model
  2. 2025An Atomic Skill Library Construction Method for Data-Efficient Embodied Manipulation
  3. 2025Reinforced Embodied Planning with Verifiable Reward for Real-World Robotic Manipulation
  4. 2025ManiTaskGen: A Comprehensive Task Generator for Benchmarking and Improving Vision-Language Agents on Embodied Decision-Making
  5. 2026RoboBrain 2.5: Depth in Sight, Time in Mind
  6. 2026X-Planner: Event-Structured Task Planning for Embodied Intelligence
  7. 2025Unified Embodied VLM Reasoning with Robotic Action via Autoregressive Discretized Pre-training
  8. 2026HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System