mlsanityData to 14 Oct 2026

Surrogate-Assisted Evolutionary Reinforcement Learning Based on Autoencoder and Hyperbolic Neural Network

arXiv 2505.19423 ↗First posted 26 May 2025cs.LG cs.AIcited by 1

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Evolutionary Reinforcement Learning (ERL), training the Reinforcement Learning (RL) policies with Evolutionary Algorithms (EAs), have demonstrated enhanced exploration capabilities and greater robustness than using traditional policy gradient. However, ERL suffers from the high computational costs and low search efficiency, as EAs require evaluating numerous candidate policies with expensive simulations, many of which are ineffective and do not contribute meaningfully to the training. One intuitive way to reduce the ineffective evaluations is to adopt the surrogates. Unfortunately, existing ERL policies are often modeled as deep neural networks (DNNs) and thus naturally represented as high-dimensional vectors containing millions of weights, which makes the building of effective surrogates for ERL policies extremely challenging. This paper proposes a novel surrogate-assisted ERL that integrates Autoencoders (AE) and Hyperbolic Neural Networks (HNN). Specifically, AE compresses high-dimensional policies into low-dimensional representations while extracting key features as the inputs for the surrogate. HNN, functioning as a classification-based surrogate model, can learn complex nonlinear relationships from sampled data and enable more accurate pre-selection of the sampled policies without real evaluations. The experiments on 10 Atari and 4 Mujoco games have verified that the proposed method outperforms previous approaches significantly. The search trajectories guided by AE and HNN are also visually demonstrated to be more effective, in terms of both exploration and convergence. This paper not only presents the first learnable policy embedding and surrogate-modeling modules for high-dimensional ERL policies, but also empirically reveals when and why they can be successful.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 35 of its 60 references that are in the map. First posted on arXiv 26 May 2025.

Builds on

35 of 60 references.

References · 35

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23 more
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Citing papers per year: 2025: 1.

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  1. 2025Surrogate Learning in Meta-Black-Box Optimization: A Preliminary Study
  2. 2024Bridging Evolutionary Algorithms and Reinforcement Learning: A Comprehensive Survey on Hybrid Algorithms
  3. 2025Model-Agnostic Knowledge Guided Correction for Improved Neural Surrogate Rollout
  4. 2024Self-evolving Autoencoder Embedded Q-Network
  5. 2024Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks
  6. 2025Synergizing Reinforcement Learning and Genetic Algorithms for Neural Combinatorial Optimization
  7. 2026Survival Dynamics of Neural and Programmatic Policies in Evolutionary Reinforcement Learning
  8. 2025Building surrogate models using trajectories of agents trained by Reinforcement Learning