mlsanityData to 14 Oct 2026

RIDGECUT: Learning Graph Partitioning with Rings and Wedges

arXiv 2505.13986 ↗First posted 20 May 2025math.OC cs.AI cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Reinforcement learning (RL) has shown promise for combinatorial optimization problems on graphs by learning heuristics that generalize across instances. However, effectively incorporating domain knowledge into RL frameworks for graph partitioning remains challenging, as existing approaches typically rely on unconstrained node-level actions that lead to large action spaces and inefficient exploration. In this paper, we propose RidgeCut, an RL framework that constrains the action space to enforce structure-aware partitioning in the Normalized Cut problem. Using transportation networks as a motivating example, we introduce a novel concept that leverages domain knowledge about urban road topology -- where natural partitions often take the form of concentric rings and radial wedges. By transforming the graph into linear or circular representations, our method enables the use of transformer-based policies and efficient learning via Proximal Policy Optimization. The resulting partitions from RidgeCut are not only aligned with expected spatial layouts but also achieve lower normalized cuts compared to existing methods. Experimental results on synthetic and real-world traffic graphs demonstrate that RidgeCut consistently outperforms existing methods while exhibiting strong inductive generalization across graph sizes. Although motivated by road networks, RidgeCut provides a general mechanism for embedding structural priors into RL frameworks for graph partitioning.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 46 references that are in the map. First posted on arXiv 20 May 2025.

Builds on

14 of 46 references.

References · 14

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  3. 2017Graph Attention Networkscited by 8,923
  4. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,718
  5. 2021How Attentive are Graph Attention Networks?cited by 835
  6. 2022Recipe for a General, Powerful, Scalable Graph Transformercited by 713
  7. 2020Reinforcement Learning for Combinatorial Optimization: A Surveycited by 236
  8. 2020Graph Clustering with Graph Neural Networkscited by 163
  9. 2020Erdos Goes Neural: an Unsupervised Learning Framework for Combinatorial Optimization on Graphscited by 115
  10. 2018Learning to Solve NP-Complete Problems - A Graph Neural Network for Decision TSPcited by 58
  11. 2019End to end learning and optimization on graphscited by 44
  12. 2019Graph Colouring Meets Deep Learning: Effective Graph Neural Network Models for Combinatorial Problemscited by 40
2 more
  1. 2021Graph Partitioning and Sparse Matrix Ordering using Reinforcement Learning and Graph Neural Networkscited by 8
  2. 2023NeuroCUT: A Neural Approach for Robust Graph Partitioningcited by 4

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026Two-Stage Learned Decomposition for Scalable Routing on Multigraphs
  2. 2024Graph Reinforcement Learning for Combinatorial Optimization: A Survey and Unifying Perspective
  3. 2025Hierarchical Learning-based Graph Partition for Large-scale Vehicle Routing Problems
  4. 2024Reinforcement Learning Discovers Efficient Decentralized Graph Path Search Strategies
  5. 2024Highway Graph to Accelerate Reinforcement Learning
  6. 2024Scaling Team Coordination on Graphs with Reinforcement Learning
  7. 2025A Distributed Training Architecture For Combinatorial Optimization
  8. 2026Reinforcement Learning for Graph Generation under a Hard Assortativity Constraint